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C#实验委托、事件与继承.doc

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. . . . 实验二委托、事件与继承 一、实验目的 1. 掌握扩展函数的用法; 2. 掌握C#委托和事件的用法; 3. 掌握C#继承和多态概念; 4. 掌握常用接口的使用方法。 二、实验容 (实验过程中编写的程序复制到本文件中,下课整理后上交) 1. 编写一个静态类MyExtensions,扩展.NET Framework基本类型的功能。 1)定义一个扩展方法IsPalindrome,扩展string类的功能,来判断字符串是否为回文(指顺读和倒读容都一样的文本)。为提高程序效率,该方法中不能直接调用Reverse方法。 2)定义一个扩展方法ReverseDigits,允许int将自己的值倒置,例如将整型1234调用ReverseDigits,返回结果为4321。 using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace experiment2 { staticclassMyExtensions { publicstaticbool IsPalindrome(thisstring str) { for(int i=0;i<str.Length;i++) { if(str[i]!=str[str.Length-1-i]) { returnfalse; } } returntrue; } publicstaticint ReverseDigits(thisint num) { int j=0,Reverse_num = 0; int[] a = newint[10];//数组中元素的数量应该是可变的 for(int i=0;;i++)//注意 { if (num == 0) // 1 ? break; a[i] = num % 10; j++; num /= 10; } for(int i=0;i<j;i++) { Reverse_num += (int)(a[i] * Math.Pow(10,j-i-1));//这儿一定要强制转换成int } return Reverse_num; } } classProgram { staticvoid Main(string[] args) { string str; int a; Console.Write("Enter a string: "); str = Console.ReadLine(); Console.WriteLine("\""+str+"\""+(str.IsPalindrome()?" is ":" is not ")+"a palindrome"); Console.Write("Enter an integer: "); a=int.Parse(Console.ReadLine()); Console.WriteLine("The reverse of "+a+" is "+a.ReverseDigits()); } } } 2. 应用委托和泛型集合类知识,完成以下程序。 程序框架: 源程序2: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace experment2_2 { classDelegates { //创建委托类型 publicdelegateboolNumberPredicate( int number ); staticvoid Main( string[] args ) { int[] numbers = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 }; //生成委托实例 NumberPredicate evenPredicate = IsEven; //利用委托变量调用IsEven Console.WriteLine( "Call IsEven using a delegate variable: {0}",evenPredicate(2)); //选出偶数 List< int > evenNumbers = FilterArray( numbers, evenPredicate ); //描述并输出 DisplayList( "Use IsEven to filter even numbers: ", evenNumbers ); //滤过 //选出素数并输出 NumberPredicate primePredicate = IsPrime; List<int> Prime = FilterArray_prime(numbers, primePredicate); DisplayList_prime("Use IsPrime to filter even numbers: ", Prime); } privatestaticList< int > FilterArray( int[] intArray,NumberPredicate predicate ) { List<int> numbers=newList<int>(); for(int i=0;i<intArray.Length;i++) { if(predicate(intArray[i])) { numbers.Add(intArray[i]); } } return numbers; } privatestaticList< int > FilterArray_prime( int[] intArray,NumberPredicate predicate ) { List<int> numbers=newList<int>(); for(int i=0;i<intArray.Length;i++) { if(predicate(intArray[i])) { numbers.Add(intArray[i]); } } return numbers; } //偶数判断函数 privatestaticbool IsEven( int number ) { return ( number % 2 == 0 ); } //判断是否素数 privatestaticbool IsPrime( int number ) { bool flag=true; if(number<=1) returnfalse; else { for(int i=2;i<Math.Sqrt(number);i++) { if(number%i==0) { flag=false; break; } } } return flag; } //列表元素输出 privatestaticvoid DisplayList(string description, List<int> list) { Console.Write(description); foreach (int number in list) { Console.Write(number + " "); } Console.WriteLine(); } privatestaticvoid DisplayList_prime( string description, List< int > list ) { Console.Write(description); foreach(int number in list) { Console.Write(number+" "); } Console.WriteLine(); } } } 3. 模拟连锁反应事件 (1) 创建 C#控制台应用程序。 (2) 在程序中新建一个表示太阳的类Sun,在其中定义一个事件OnRise,一个成员方法Rise,并在方法中引发事件。参考源代码如下(太阳只有一个,所以将其定义为静态类) : public static class Sun { public static event EventHandler OnRise; public static void Rise() { Console.WriteLine("太阳从升起!"); if (OnRise != null) OnRise(null, null); } } (3) 在程序中新建一个公鸡类 Cock ,在其中定义私有字段 _name ,针对 Sun.OnRise 事件的处理方法 Sun_OnRise,事件 OnSing,以与引发该事件的方法 Sing;在类的构造函数中初始化字段,并将事件处理方法与事件相关联。 参考源代码如下(Sun_OnRise 方法中调用了 Sing 方法,表示太阳升起会使公鸡打鸣) : public class Cock { private string _name; public Cock(string name) { _name = name; Sun.OnRise += new EventHandler(Sun_OnRise); } private void Sun_OnRise(object sender, EventArgs e) { Console.WriteLine("公鸡{0}:", _name); Console.WriteLine("雄鸡一声天下白!"); this.Sing(); } public event EventHandler OnSing; public void Sing() { Console.WriteLine("喔喔喔……"); if (OnSing != null) OnSing(this, null); } } (4) 在程序中新建一个主人类 Host,在其中同样定义字段_name,起床事件 OnGetup ,起床方法 Getup (引发起床事件) ,养鸡方法 Foster ,以与 Cock.OnSing 事件的处理方法 c1_OnSing,并在 Foster 方法中与事件相关联。 参考源代码如下(c1_OnSing 方法中调用了 Getup 方法,表示公鸡打鸣会使主人起床) : public class Host { private string _name; public Host(string name) { _name = name; } public event EventHandler OnGetup; public void Getup() { Console.WriteLine("日出而作……"); if (OnGetup != null) OnGetup(this, null) } public void Foster(Cock c1) { c1.OnSing += new EventHandler(c1_OnSing); } private void c1_OnSing(object sender, EventArgs e) { Console.WriteLine("主人{0}:", _name); Console.WriteLine("闻鸡起舞!"); this.Getup(); } } (5) 参照 Cock 类和 Host 类中的代码,新建狗类 Dog 和猫类 Cat,在其中定义字段 _owner 以记录其主人对象,定义 owner_OnGetup 方法以处理 Host.OnGetup 事件(主人起床时,输出狗叫声"汪汪"和猫叫声"喵喵";)通过属性 Owner 封装字段_owner,并在其 set 访问函数中关联事件和事件处理方法。 (6) 在程序主方法中依次创建鸡、主人、狗、猫对象,而后调用 Sun.Rise 方法,参考源代码如下: static void Main() { Cock cock1 = new Cock("花花"); Host host1 = new Host("祖逖"); Host1.Foster(cock1); Dog dog1 = new Dog("旺财"); dog1.Owner = host1; Cat cat1 = new Cat("咪咪"); cat1.Owner = host1; Sun.Rise(); } (7) 编译运行程序,看看"太阳升起"这一事件会引发怎样的连锁反应。 源程序 3: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace experiment2_3 { //(2) publicstaticclassSun { publicstaticeventEventHandler OnRise; //EventHandler 为委托名 publicstaticvoid Rise() { Console.WriteLine("太阳从升起!"); if (OnRise != null) OnRise(null, null); } } //(3) publicclassCock { privatestring _name; public Cock(string name) { _name = name; Sun.OnRise += newEventHandler(Sun_OnRise); } privatevoid Sun_OnRise(object sender, EventArgs e) { Console.WriteLine("公鸡{0}:", _name); Console.WriteLine("雄鸡一声天下白!"); this.Sing(); } publiceventEventHandler OnSing; publicvoid Sing() { Console.WriteLine("喔喔喔……"); if (OnSing != null) OnSing(this, null); } } //(4) publicclassHost { privatestring _name; public Host(string name) { _name = name; } publiceventEventHandler OnGetup; publicvoid Getup() { Console.WriteLine("日出而作……"); if (OnGetup != null) OnGetup(this, null); } publicvoid Foster(Cock c1) { c1.OnSing += newEventHandler(c1_OnSing); } privatevoid c1_OnSing(object sender, EventArgs e) { Console.WriteLine("主人{0}:", _name); Console.WriteLine("闻鸡起舞!"); this.Getup(); } } //(5.Dog) publicclassDog { privatestring _name; privateHost _owner; public Dog(string name) { _name = name; } publicHost Owner { get { returnthis._owner; } set { this._owner = value; Owner.OnGetup += newEventHandler(owner_OnGetup); } } privatevoid owner_OnGetup(object sender, EventArgs e) { Console.Write("狗 {0}:", _name); Console.WriteLine("汪汪"); } } //(5.Cat) publicclassCat { privatestring _name; privateHost _owner; public Cat(string name) { _name = name; } publicHost Owner { get { returnthis._owner; } set { this._owner = value; Owner.OnGetup += newEventHandler(owner_OnGetup); } } privatevoid owner_OnGetup(object sender, EventArgs e) { Console.Write("猫 {0}:", _name); Console.WriteLine("喵喵"); } } //(6) classProgram { staticvoid Main(string[] args) { Cock cock1 = newCock("花花"); Host host1 = newHost("祖逖"); host1.Foster(cock1); Dog dog1 = newDog("旺财"); dog1.Owner = host1; Cat cat1 = newCat("咪咪"); cat1.Owner = host1; Sun.Rise(); } } } 4. 练习接口的使用 1)Array类的Sort方法需要数组中的元素实现IComparable接口。简单类型如int等已实现了IComparable接口,所以可以排序。设计一个Person类,带有FirstName和LastName属性,带的Birthday属性(DateTime类型),使之实现IComparable接口,按LastName进行比较;如果LastName相同,就按FirstName进行比较。 2)如果Person对象的排序方式与上述不同,就可以自己创建一个类,实现IComparer接口,其中定义了方法Compare,它独立于要比较的类,因此需要两个参数进行比较。写个一PersonComparer类,继承IComparer,使得能够按Birthday进行排序。 3)写一个测试类,生成如下Person数组,调用Sort方法进行两种方式的排序。 newPerson[] { new Person { FirstName = “Damon”, Lastname = “Hill”, Birthday = new DateTime(1990, 5, 1) }, new Person { FirstName = “Niki”, Lastname = “Lauda” , Birthday = new DateTime(1995, 10, 4) }, new Person { FirstName = “Ayrton”, Lastname = “Senna” , Birthday = new DateTime(1992, 6, 23) }, new Person { FirstName = “Graham”, Lastname = “Hill” , Birthday = new DateTime(1994, 9, 15) } 源程序4: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Interface_4 { public class Person : IComparable<Person> { public string FirstName; public string LastName; public DateTime Birthday; public Person() { } public Person(string FirstName, string LastName, DateTime Birthday) { this.FirstName = FirstName; this.LastName = LastName; this.Birthday = Birthday; } public int CompareTo(Person p) { if (this.LastNamepareTo(p.LastName) == 0) { return this.FirstNamepareTo(p.FirstName); } else return this.LastNamepareTo(p.LastName); } public override string ToString() { return "FirstName=" + FirstName + ", " + "LastName=" + LastName + ", " + "Birthday=" + Birthday; } } class PersonComparer : Person,IComparer<Person> { public PersonComparer() { this.Birthday = Birthday; } public int Compare(Person p1, Person p2) { return p1.BirthdaypareTo(p2.Birthday); } } class Program { static void Main(string[] args) { Person[] persons = new Person[] { new Person { FirstName = "Damon", LastName = "Hill", Birthday = new DateTime(1990, 5, 1) }, new Person { FirstName = "Niki", LastName = "Lauda" , Birthday = new DateTime(1995, 10, 4) }, new Person { FirstName = "Ayrton", LastName = "Senna" , Birthday = new DateTime(1992, 6, 23) }, new Person { FirstName = "Graham", LastName = "Hill" , Birthday = new DateTime(1994, 9, 15) } }; Console.WriteLine("Order by name:"); Array.Sort(persons); foreach (var p in persons) Console.WriteLine(p); Console.WriteLine("Order by Birthday:"); Array.Sort(persons, new PersonComparer()); foreach (var p in persons) Console.WriteLine(p); Console.ReadKey(); } } } 5. 练习继承与多态 (1)在程序中新建一个电子收款机类POS,在其中定义一个保护字段_area,与其封装属性Area,用以表示收款机所在地区的代码。 (2)在程序中新建一个IPayable接口,为其定义一个表示支付Pay方法,方法原型为: void Pay(decimal money, POS pos); (3)在程序中新建一个银行卡类BankCard,在其中定义保护字段_account 和_savings,分别表示银行卡账号和余额;为其定义带参构造函数,以与用于查询、取款和存款的成员方法。参考源代码如下(其中Math.Round方法用于将金额舍入到小数点后两位): public BankCard(string account) { account = account;} public virtual void Query () // 查询 { Console.WriteLine ("银行卡{0}上余额为{1}”,_account, _savings); } public virtual void Deposit (decimal money) // 存款 { _savings += money; _savings = Math.Round(_savings, 2); } public virtual void Draw (decimal money) // 取款 { if (_savings > money) { _savings-=money; _savings = Math.Round(_savings, 2); } else Console.WriteLine(“余额不足”); (4)在程序中新建一个支付卡类PayableCard,它继承了 BankCard类和IPayable接口,并实现了接口的Pay方法:当卡上余额大于支付金额时,从余额中减去支付金额并输出消息“支付##X元”;否则输出信息“余额不足,无法进行支付”。 (5)从PayableCard派生出本地卡类LocalCard和通行卡类GlobalCard,二者均包含字段_area,用以表示支付卡的地区代码。GlobalCard还包含字段_rate,表示异地支付的手续费比例(简单起见,这里设为0.01)。在这两个类中重载基类的构造函数和Pay方法。当支付卡与所用P0S机的地区代码不同时,本地卡不支持异地支付,通行卡则需要扣除手续费。 (6)从PayableCard派生出信用卡类CreditCard,在其中定义字段_limit、_rate,以与只读属性Overdraw,分别表示透支额度、还款利率(可简单地设为0.01),以与目前欠款(余额为正时欠款为0,否则为余额的相反数)。在类中重载Pay、Query和Deposit方法,其中支付不能超过透支额度;查询时应输出信用卡的额度、欠款和余额;而存款时如果存在欠款,那么需要扣除存款利息。 (7)在程序主方法中使用如下代码来测试上述类型,并解释程序的输出结果。 static void Main() { POS pos1 = new POS(“010"); POS pos2 = new POS("021"); BankCard[] cards = new Card[4]; cards[0] = new BankCard("bj10000001") ; cards [1] = new LocalCard ("bj90000009", “010”); cards [2] = new GlobalCard(“sh30000001”, “021”); cards[3] = new CreditCard(“sh80000008", 10000); for (int i = 0; i < cards.Length; i++) { cards[i]. Deposit(2200); Console.WriteLine (" {0}支付前”, cards [i]); cards[i].Query(); if (cards[i] is IPayable) { ((IPayable)cards[i]).Pay(1000, pos1); ((IPayable)cards[i]).Pay(1190, pos2); } Console .WriteLine (“ {0}支付后", cards[i]); cards[i].Query(); Console.WriteLine(); } } 源程序5: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace exercise_5 { public class POS { private string area; public POS(string area) { this.area = area; } public string Area { get; set; } } public interface IPayable { void Pay(decimal money, POS pos); } class BankCard { private string _account; decimal _savings; public BankCard(string account) { _account = account; } public virtual void Query() // 查询 { Console.WriteLine("银行卡{0}上余额为{1}", _account, _savings); }
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