资源描述
智能仪表课程设计与制作实训项目之二
简易WAVE音乐播放器
一、设计要求
用单片机设计并制作一个可以播放WAVE格式的音乐播放器。要求:
1.在单片机内部内置4首WAVE格式音乐;
2.用4个不同按键代表播放不同的音乐,当某个音乐播放的时候,按其他音乐按键没有任何效果;
3.当音乐开始播放后,按停止按键可以终止当前的音乐播放;
4.在音乐播放的同时,用8个LED灯表示音乐播放的音节。
二、电路原理
音节显示LED电路原理可参考图1-1。
图1-1 音节显示LED原理图
音乐播放部分电路图可以参考图1-2。
图1-2 音乐播放部分电路参考原理图
按键部分电路图可以参考图1-3。
图1-3 按键部分电路参考原理图
核心部分原理图可以参考图1-4。
图1-4 核心部分原理图
电路也可自行设计。
三、程序的设计
1.misuc_code.h。WAVE音乐文件
//*****************************Music**************************************
uchar code song[][15]={"The Fairy Tale","Coral Sea","Meet","Love Transfer"};
//爱情呼叫转移
uchar code Love[]={ 0x0F,0x03, 0x10,0x03, 0x15,0x03, 0x16,0x03, 0x15,0x03,
0x16,0x03, 0x17,0x0D, 0x17,0x03, 0x17,0x0D, 0x17,0x03,
0x17,0x03, 0x16,0x03, 0x15,0x03, 0x16,0x03, 0x17,0x0D,
0x17,0x03, 0x17,0x0D, 0x17,0x03, 0x17,0x03, 0x16,0x03,
0x15,0x03, 0x16,0x67, 0x15,0x0E, 0x15,0x03, 0x10,0x03,
0x15,0x67, 0x16,0x0E, 0x16,0x03, 0x17,0x03, 0x17,0x66,
0x0F,0x03, 0x10,0x03, 0x15,0x03, 0x16,0x03, 0x15,0x03,
0x16,0x03, 0x15,0x0D, 0x15,0x03, 0x19,0x03, 0x19,0x03,
0x17,0x03, 0x16,0x03, 0x17,0x03, 0x16,0x03, 0x15,0x0D,
0x15,0x03, 0x17,0x0D, 0x17,0x03, 0x17,0x03, 0x16,0x03,
0x15,0x03, 0x16,0x67, 0x16,0x0E, 0x16,0x03, 0x16,0x03,
0x16,0x67, 0x15,0x0E, 0x15,0x03, 0x10,0x03, 0x16,0x66,
0x0F,0x03, 0x10,0x03, 0x15,0x03, 0x16,0x03, 0x15,0x03,
0x16,0x03, 0x17,0x0D, 0x17,0x03, 0x19,0x0D, 0x19,0x03,
0x17,0x03, 0x16,0x03, 0x15,0x03, 0x16,0x03, 0x17,0x0D,
0x17,0x03, 0x1A,0x0D, 0x1A,0x03, 0x17,0x03, 0x16,0x03,
0x15,0x03, 0x16,0x67, 0x15,0x0E, 0x15,0x03, 0x10,0x03,
0x15,0x67, 0x16,0x0E, 0x16,0x03, 0x17,0x03, 0x19,0x66,
0x0F,0x03, 0x10,0x03, 0x15,0x03, 0x16,0x03, 0x15,0x03,
0x16,0x03, 0x15,0x0D, 0x15,0x03, 0x1A,0x0D, 0x1A,0x03,
0x19,0x03, 0x17,0x03, 0x17,0x03, 0x16,0x03, 0x15,0x0D,
0x15,0x03, 0x17,0x0D, 0x17,0x03, 0x17,0x03, 0x16,0x03,
0x15,0x03, 0x16,0x67, 0x16,0x0E, 0x16,0x03, 0x16,0x03,
0x16,0x67, 0x15,0x0E, 0x15,0x03, 0x10,0x03, 0x15,0x66,
0x15,0x03, 0x1F,0x03, 0x1B,0x03, 0x1F,0x03, 0x1A,0x03,
0x1F,0x67, 0x1A,0x0E, 0x1A,0x03, 0x19,0x03, 0x1A,0x03,
0x19,0x03, 0x17,0x03, 0x16,0x03, 0x17,0x03, 0x19,0x03,
0x1A,0x03, 0x19,0x0D, 0x19,0x03, 0x19,0x03, 0x1A,0x03,
0x19,0x03, 0x1A,0x67, 0x1A,0x0E, 0x1A,0x03, 0x1A,0x03,
0x1A,0x67, 0x19,0x0E, 0x19,0x03, 0x1A,0x03, 0x19,0x03,
0x17,0x0D, 0x17,0x16, 0x15,0x03, 0x16,0x03, 0x17,0x03,
0x19,0x03, 0x17,0x03, 0x16,0x03, 0x15,0x0D, 0x15,0x03,
0x15,0x03, 0x16,0x03, 0x17,0x03, 0x1A,0x03, 0x17,0x03,
0x16,0x03, 0x15,0x0D, 0x15,0x03, 0x15,0x03, 0x15,0x03,
0x15,0x03, 0x1F,0x67, 0x1F,0x0E, 0x1F,0x03, 0x1F,0x03,
0x1F,0x67, 0x1A,0x0E, 0x1A,0x03, 0x1F,0x03, 0x1A,0x66,
0x19,0x0D, 0x19,0x03, 0x15,0x03, 0x1F,0x03, 0x1B,0x03,
0x1F,0x03, 0x1B,0x03, 0x1A,0x03, 0x19,0x03, 0x1A,0x03,
0x19,0x03, 0x17,0x03, 0x16,0x03, 0x17,0x03, 0x19,0x03,
0x1A,0x03, 0x19,0x0D, 0x19,0x03, 0x19,0x03, 0x1A,0x03,
0x19,0x03, 0x1A,0x67, 0x1A,0x0E, 0x1A,0x03, 0x1A,0x03,
0x1A,0x67, 0x19,0x0E, 0x19,0x03, 0x1A,0x03, 0x19,0x03,
0x17,0x0D, 0x17,0x16, 0x15,0x03, 0x16,0x03, 0x17,0x03,
0x19,0x03, 0x17,0x03, 0x16,0x03, 0x15,0x0D, 0x15,0x03,
0x15,0x03, 0x16,0x03, 0x17,0x03, 0x1A,0x03, 0x17,0x03,
0x16,0x03, 0x15,0x03, 0x1F,0x15, 0x1F,0x03, 0x1A,0x03,
0x1F,0x03, 0x1A,0x03, 0x19,0x0D, 0x19,0x03, 0x19,0x03,
0x1A,0x03, 0x19,0x03, 0x17,0x03, 0x16,0x03, 0x17,0x03,
0x16,0x0D, 0x16,0x03, 0x15,0x03, 0x10,0x03, 0x15,0x03,
0x15,0x03, 0x16,0x03, 0x15,0x00, 0x15,0x0B, 0x15,0x03,
0x1F,0x03, 0x1A,0x03, 0x1F,0x03, 0x20,0x03, 0x1F,0x0D,
0x1F,0x03, 0x1F,0x03, 0x20,0x03, 0x1F,0x03, 0x1A,0x03,
0x1F,0x03, 0x21,0x03, 0x20,0x0D, 0x20,0x03, 0x1F,0x03,
0x1A,0x03, 0x1F,0x03, 0x20,0x02, 0x15,0x00, 0x00,0x00 };
//遇见
uchar code Meet[]={ 0x19,0x03, 0x17,0x0D, 0x17,0x02, 0x19,0x03, 0x16,0x0D,
0x16,0x02, 0x17,0x03, 0x16,0x0D, 0x16,0x03, 0x15,0x0D,
0x15,0x01, 0x15,0x03, 0x11,0x03, 0x10,0x03, 0x11,0x03,
0x15,0x03, 0x11,0x0D, 0x15,0x03, 0x15,0x03, 0x16,0x03,
0x17,0x0D, 0x17,0x00, 0x19,0x03, 0x17,0x0D, 0x17,0x02,
0x19,0x03, 0x16,0x0D, 0x16,0x02, 0x17,0x03, 0x16,0x0D,
0x16,0x03, 0x15,0x0D, 0x15,0x01, 0x15,0x03, 0x11,0x03,
0x10,0x03, 0x11,0x03, 0x15,0x03, 0x11,0x0D, 0x11,0x03,
0x15,0x03, 0x15,0x0D, 0x16,0x03, 0x15,0x15, 0x19,0x03,
0x17,0x0D, 0x17,0x02, 0x19,0x03, 0x16,0x0D, 0x16,0x02,
0x17,0x03, 0x16,0x0D, 0x16,0x03, 0x15,0x0D, 0x15,0x01,
0x15,0x03, 0x11,0x03, 0x10,0x03, 0x11,0x03, 0x15,0x03,
0x11,0x0D, 0x11,0x03, 0x15,0x0D, 0x15,0x03, 0x16,0x03,
0x17,0x00, 0x19,0x03, 0x17,0x0D, 0x17,0x02, 0x19,0x03,
0x20,0x0D, 0x20,0x02, 0x1F,0x03, 0x1B,0x0D, 0x1B,0x03,
0x1F,0x0D, 0x1F,0x01, 0x15,0x03, 0x11,0x03, 0x10,0x03,
0x11,0x03, 0x15,0x03, 0x11,0x0D, 0x11,0x03, 0x15,0x03,
0x15,0x0D, 0x16,0x03, 0x15,0x15, 0x19,0x03, 0x1A,0x03,
0x1B,0x03, 0x1F,0x02, 0x1B,0x03, 0x1F,0x03, 0x1B,0x03,
0x1A,0x03, 0x19,0x03, 0x1A,0x0D, 0x1A,0x03, 0x19,0x0D,
0x19,0x0C, 0x19,0x03, 0x15,0x03, 0x16,0x03, 0x17,0x03,
0x18,0x02, 0x17,0x03, 0x18,0x03, 0x19,0x03, 0x15,0x03,
0x16,0x03, 0x17,0x0D, 0x17,0x03, 0x17,0x0D, 0x17,0x16,
0x19,0x03, 0x1A,0x03, 0x1B,0x03, 0x1F,0x02, 0x1B,0x03,
0x1F,0x03, 0x20,0x03, 0x1F,0x03, 0x20,0x03, 0x21,0x0D,
0x21,0x03, 0x19,0x0D, 0x19,0x0C, 0x19,0x03, 0x15,0x03,
0x16,0x03, 0x17,0x03, 0x18,0x02, 0x17,0x03, 0x18,0x03,
0x17,0x03, 0x16,0x0D, 0x16,0x03, 0x15,0x03, 0x11,0x03,
0x15,0x0D, 0x15,0x01, 0x00,0x00 };
//童话
uchar code tale[]={ 0x0F,0x67, 0x19,0x03, 0x18,0x03, 0x17,0x02, 0x17,0x03,
0x18,0x04, 0x17,0x0E, 0x17,0x02, 0x17,0x03, 0x18,0x03,
0x17,0x03, 0x18,0x03, 0x17,0x03, 0x16,0x04, 0x15,0x18,
0x15,0x03, 0x17,0x03, 0x19,0x03, 0x1A,0x02, 0x1A,0x03,
0x1A,0x04, 0x19,0x0E, 0x19,0x03, 0x16,0x03, 0x16,0x03,
0x18,0x04, 0x17,0x0E, 0x17,0x15, 0x15,0x03, 0x17,0x03,
0x19,0x03, 0x1A,0x02, 0x1A,0x03, 0x1A,0x04, 0x19,0x0E,
0x19,0x03, 0x16,0x03, 0x16,0x03, 0x18,0x03, 0x17,0x03,
0x18,0x03, 0x17,0x03, 0x16,0x04, 0x15,0x0E, 0x15,0x02,
0x16,0x03, 0x17,0x03, 0x10,0x02, 0x10,0x03, 0x15,0x03,
0x15,0x02, 0x11,0x02, 0x15,0x14, 0x16,0x03, 0x17,0x03,
0x10,0x02, 0x10,0x03, 0x15,0x03, 0x15,0x0D, 0x11,0x03,
0x11,0x0D, 0x15,0x03, 0x15,0x00, 0x00,0x00 };
//珊瑚海
uchar code coral[]={ 0x15,0x03, 0x15,0x03, 0x15,0x03, 0x11,0x03, 0x10,0x03,
0x11,0x03, 0x10,0x03, 0x0F,0x0D, 0x0F,0x0C, 0x0F,0x16,
0x15,0x03, 0x15,0x03, 0x15,0x03, 0x15,0x03, 0x16,0x03,
0x16,0x03, 0x0F,0x03, 0x18,0x67, 0x17,0x0E, 0x17,0x16,
0x17,0x03, 0x19,0x03, 0x19,0x67, 0x15,0x0E, 0x15,0x16,
0x15,0x03, 0x17,0x03, 0x17,0x03, 0x10,0x0D, 0x10,0x16,
0x10,0x03, 0x15,0x03, 0x16,0x16, 0x17,0x03, 0x18,0x66,
0x17,0x03, 0x16,0x15, 0x1F,0x03, 0x1F,0x03, 0x1F,0x03,
0x1F,0x03, 0x1B,0x03, 0x1A,0x03, 0x1B,0x03, 0x1A,0x03,
0x19,0x0D, 0x19,0x03, 0x0F,0x03, 0x16,0x03, 0x17,0x0D,
0x17,0x16, 0x17,0x03, 0x17,0x03, 0x17,0x03, 0x17,0x03,
0x16,0x03, 0x15,0x03, 0x16,0x03, 0x16,0x0D, 0x17,0x03,
0x17,0x16, 0x17,0x03, 0x16,0x03, 0x16,0x67, 0x17,0x0E,
0x17,0x16, 0x0F,0x03, 0x17,0x03, 0x16,0x03, 0x16,0x0E,
0x17,0x03, 0x17,0x0E, 0x17,0x16, 0x0F,0x03, 0x16,0x03,
0x17,0x66, 0x18,0x03, 0x19,0x66, 0x17,0x03, 0x18,0x15,
0x0F,0x03, 0x16,0x03, 0x16,0x03, 0x17,0x0D, 0x17,0x02,
0x17,0x03, 0x18,0x03, 0x17,0x03, 0x15,0x03, 0x1A,0x0E,
0x19,0x03, 0x19,0x0E, 0x19,0x02, 0x19,0x03, 0x1A,0x03,
0x1B,0x03, 0x20,0x03, 0x20,0x03, 0x1F,0x0D, 0x1F,0x02,
0x1F,0x03, 0x1B,0x03, 0x1A,0x03, 0x1B,0x03, 0x1A,0x0E,
0x19,0x03, 0x19,0x0E, 0x19,0x16, 0x19,0x67, 0x1B,0x03,
0x1B,0x03, 0x1F,0x0D, 0x1F,0x02, 0x1F,0x03, 0x1B,0x03,
0x1A,0x03, 0x1B,0x03, 0x1A,0x0E, 0x19,0x03, 0x19,0x0E,
0x19,0x16, 0x17,0x67, 0x1A,0x03, 0x1A,0x03, 0x15,0x0D,
0x15,0x02, 0x1A,0x03, 0x19,0x03, 0x17,0x03, 0x1A,0x03,
0x1A,0x0C, 0x1A,0x03, 0x19,0x03, 0x19,0x02, 0x0F,0x03,
0x16,0x03, 0x16,0x03, 0x17,0x0D, 0x17,0x02, 0x17,0x03,
0x18,0x03, 0x17,0x03, 0x15,0x03, 0x1A,0x04, 0x19,0x03,
0x19,0x0E, 0x19,0x02, 0x19,0x03, 0x1A,0x03, 0x1B,0x03,
0x20,0x03, 0x20,0x03, 0x1F,0x0D, 0x1F,0x02, 0x1F,0x03,
0x1B,0x03, 0x1A,0x03, 0x1B,0x03, 0x1A,0x0E, 0x19,0x03,
0x19,0x0E, 0x19,0x16, 0x19,0x67, 0x1B,0x03, 0x1B,0x03,
0x1F,0x0D, 0x1F,0x02, 0x1F,0x03, 0x1B,0x03, 0x1A,0x03,
0x1B,0x03, 0x1A,0x0E, 0x19,0x03, 0x19,0x0E, 0x19,0x16,
0x17,0x67, 0x1A,0x03, 0x1A,0x03, 0x15,0x0D, 0x15,0x02,
0x1A,0x03, 0x19,0x03, 0x18,0x03, 0x17,0x03, 0x17,0x0E,
0x16,0x03, 0x16,0x0E, 0x16,0x02, 0x17,0x03, 0x16,0x03,
0x15,0x03, 0x16,0x03, 0x16,0x04, 0x15,0x03, 0x15,0x0E,
0x15,0x0C, 0x15,0x15, 0x00,0x00 };
//***********************************************************************
2.soundplay.h。播放音乐
#ifndef __SOUNDPLAY_H_REVISION_FIRST__
#define __SOUNDPLAY_H_REVISION_FIRST__
#include<dds.h>
#include<intrins.h>
#include<lcd.h>
sfr T2MOD = 0xC9;
#define SYSTEM_OSC 12000000
#define SOUND_SPACE 4/5
sbit BeepIO = P3^5;
sbit esc=P1^3;
sbit pause=P1^2;
uint code FreTab[12] = { 262,277,294,311,330,349,369,392,415,440,466,494 };
uchar code SignTab[7] = { 0,2,4,5,7,9,11 };
uchar code LengthTab[7]= { 1,2,4,8,16,32,64 };
uchar Sound_Temp_TH0,Sound_Temp_TL0;
uchar Sound_Temp_TH1,Sound_Temp_TL1;
uchar temp1=0xfe;
uchar bee,change;
void InitialSound(void)
{
BeepIO = 0;
Sound_Temp_TH1 = (65535-(1/1200)*SYSTEM_OSC)/256;
Sound_Temp_TL1 = (65535-(1/1200)*SYSTEM_OSC)%256;
TH1 = Sound_Temp_TH1;
TL1 = Sound_Temp_TL1;
TMOD |= 0x11;
ET0 = 1;
ET1 = 0;
TR0 = 0;
TR1 = 0;
EA = 1;
T2MOD = 0xfd;
CP_RL2 = 0;
TL2 = 0xf0;
TH2 = 0xd8;
RCAP2L = 0xf0;
RCAP2H = 0xd8;
C_T2 = 0;
TR2 = 1;
ET2 = 1;
}
void BeepTimer0(void) interrupt 1
{
BeepIO = !BeepIO;
TH0 = Sound_Temp_TH0;
TL0 = Sound_Temp_TL0;
}
void timer2() interrupt 5
{
TF2=0;
bee++;
if(esc==0) flag=4;
if(pause==0) flag=3;
if(bee==100)
{
bee=0;
change++;
if(change<9)
{
P0=temp1;
temp1=_crol_(temp1,1);
}
if(change>=9&&change<17)
{
temp1=_cror_(temp1,1);
P0=temp1;
}
if(change>=17&&change<25)
{
temp1=temp1<<1;
P0=temp1;
}
if(change>=25&&change<32)
{
P0=~P0;
}
if(change==32)
{
change=0;
temp1=0xfe;
}
}
}
void Play(uchar *Sound,uchar Signature,uchar Octachord,uint Speed)
{
uint NewFreTab[12];
uchar i,j;
uint Point,LDiv,LDiv0,LDiv1,LDiv2,LDiv4,CurrentFre,Temp_T,SoundLength;
uchar Tone,Length,SL,SH,SM,SLen,XG,FD;
for(i=0;i<12;i++)
{
j = i + Signature;
if(j > 11)
{
j = j-12;
NewFreTab[i] = FreTab[j]*2;
}
else
NewFreTab[i] = FreTab[j];
if(Octachord == 1)
NewFreTab[i]>>=2;
else if(Octachord == 3)
NewFreTab[i]<<=2;
}
SoundLength = 0;
while(Sound[SoundLength] != 0x00)
{
SoundLength+=2;
}
Point = 0;
Tone = Sound[Point];
Length = Sound[Point+1];
LDiv0 = 12000/Speed;
LDiv4 = LDiv0/4;
LDiv4 = LDiv4-LDiv4*SOUND_SPACE;
TR0 = 0;
TR1 = 1;
while(Point < SoundLength)
{
SL=Tone%10;
SM=Tone/10%10;
SH=Tone/100;
CurrentFre = NewFreTab[SignTab[SL-1]+SH];
if(SL!=0)
{
if (SM==1) CurrentFre >>= 2;
if (SM==3) CurrentFre <<= 2;
Temp_T = 65536-(50000/CurrentFre)*10/(12000000/SYSTEM_OSC);
Sound_Temp_TH0 = Temp_T/256;
Sound_Temp_TL0 = Temp_T%256;
TH0 = Sound_Temp_TH0;
TL0 = Sound_Temp_TL0 + 12;
}
SLen=LengthTab[Length%10];
XG=Length/10%10;
FD=Length/100;
LDiv=LDiv0/SLen;
if (FD==1)
LDiv=LDiv+LDiv/2;
if(XG!=1)
if(XG==0)
if (SLen<=4)
LDiv1=LDiv-LDiv4;
else
LDiv1=LDiv*SOUND_SPACE;
else
LDiv1=LDiv/2;
else
LDiv1=LDiv;
if(SL==0) LDiv1=0;
LDiv2=LDiv-LDiv1;
if (SL!=0)
{
TR0=1;
for(i=LDiv1;i>0;i--)
{
while(TF1==0);
TH1 = Sound_Temp_TH1;
TL1 = Sound_Temp_TL1;
TF1=0;
}
}
if(LDiv2!=0)
{
TR0=0; BeepIO=0;
for(i=LDiv2;i>0;i--)
{
while(TF1==0);
TH1 = Sound_Temp_TH1;
TL1 = Sound_Temp_TL1;
TF1=0;
}
}
if(flag==3)
{
EA=0;
TR2=0;
TR1=0;
while(!pause);
EA=1;
TR2=1;
TR1=1;
flag=0;
}
if(flag==4)
{
flag=0;
Point=SoundLength;
}
else
{
Point+=2;
}
Tone=Sound[Point];
Length=Sound[Point+1];
}
flag=0;
BeepIO = 0;
temp1=0xfe;
P0=0xff;
bee=0;
change=0;
TR2 = 0;
ET2 = 0;
EA=0;
ET0=0;
ET1=0;
TR0=0;
TR1=0;
}
#endif
3.main.c。主函数
#include<reg52.h>
#include<music_code.h>
#include<SoundPlay.h>
#include<dds.h>
//按键检测
void detect()
{
uchar temp;
temp=P1;
temp=temp&0x0f;
if(temp!=0x0f)
{
switch(temp)
{
case 0x0e:
while(temp!=0x0f)
{
temp=P1;
temp=temp&0x0f;
}
if(key==0)
{
key=4;
}
key--;
flag=1;
break;
case 0x0d:
while(temp!=0x0f)
{
temp=P1;
temp=temp&0x0f;
}
key++;
flag=2;
if(key==4)
{
key=0;
}
break;
case 0x0b:
while(temp!=0x0f)
{
temp=P1;
temp=temp&0x0f;
}
flag=3;
break;
case 0x07:
while(temp!=0x0f)
{
temp=P1;
temp=temp&0x0f;
}
flag=4;
break;
}
}
}
void main()
{
while(1)
{
detect();
InitialSound();
switch(key)
{
case 0:Play(tale,0,3,300);break;
case 1:Play(coral,0,3,300);break;
case 2:Play(Meet,0,3,300);break;
case 3:Play(Love,0,3,340);break;
}
}
}
四、设计与制作报告
1.设计任务
2.硬件电路设计及描述
对硬件电路分模块进行介绍,并介绍元件选择的依据。
3.软件设计流程及描述
程序分模块进行介绍,要有流程图及流程图的文字说明。
4.源程序代码(要有注释)
5.调试过程中出现的问题及解决方法
先介绍你的调试过程,再介绍调试过程中出现的问题及解决方法。
6.总结
包括测试结果(电路所具有的功能和现象)、硬件操作说明(各数码管的意义,各按键的功能及操作)、心得体会等内容。
7.参考文献。
(注:元器件查阅参考网址:, 单片机学习资料网址: 元件库存情况查询校园网。)
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