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JAVA课程设计-扫雷游戏.doc

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package sweeper; import java.awt.BorderLayout; import java.awt.FlowLayout; import java.awt.GridLayout; import java.awt.Insets; import java.awt.event.MouseAdapter; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import javax.swing.ImageIcon; import javax.swing.JButton; import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.JMenu; import javax.swing.JMenuBar; import javax.swing.JMenuItem; import javax.swing.JOptionPane; import javax.swing.JPanel; public class JMine extends JFrame{ public int col = 10;//扫雷面板的列数 public int row = 10;//扫雷面板好行数 private int mineNum = 10;//地雷的个数 private int mineRemainNum = mineNum; JButton[][] innitBoard = new JButton[row][col];//初始化面板 char[][] board = new char[row][col]; private int isClick[][] = new int[row][col];//用于记录按钮是否被点击过,点击过赋值为1,否则为0 private int count[][] = new int[row][col];//统计每个坐标周围地雷的个数 private boolean ismine = false;//判断是否踩到地雷 private boolean finish_click = true; private boolean iswin = true ; private int flagnum = 0;//记录插在地雷上小旗个个数 private MyThread mythread = new MyThread(); private static int time_start = 0; private static int time =0;//用于计时 JLabel remain1 = new JLabel();//4个标签显示剩余地雷个数; JLabel remain2 = new JLabel(new ImageIcon((mineRemainNum/100)+".png")); JLabel remain3 = new JLabel(new ImageIcon((mineRemainNum/10)+".png")); JLabel remain4 = new JLabel(new ImageIcon((mineRemainNum%10)+".png")); static JLabel time1 = new JLabel(new ImageIcon("0.png")); static JLabel time2 = new JLabel(new ImageIcon("0.png")); static JLabel time3 = new JLabel(new ImageIcon("0.png")); JButton restart; public void innit(){ this.setSize(400,450); this.setVisible(true); this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); JPanel panel = new JPanel(new BorderLayout());//主面板 this.setContentPane(panel); layMines(); //随机布雷 JMenuBar bar = createBar(); //调用创建菜单栏的方法 this.setJMenuBar(bar); //与面板的添加的菜单栏无关,是窗体里面自带的添加菜单的方法 JPanel mineBoard = createBoard(); //调用创建扫雷主面板的方法 JPanel state = createState(); //调用创建状态栏的方法 panel.add(mineBoard,BorderLayout.CENTER); panel.add(state,BorderLayout.NORTH); for(int i=0;i<isClick.length;i++) for(int j=0;j<isClick[i].length;j++){ isClick[i][j]=0; } } public JPanel createBoard(){//创建地雷主面板的方法 JPanel mainBoard = new JPanel(new GridLayout(row,col)); for(int i=0;i<innitBoard.length;i++) for(int j=0;j<innitBoard[i].length;j++){ innitBoard[i][j] = new JButton(); innitBoard[i][j].addMouseListener(new myClick()); mainBoard.add(innitBoard[i][j]); } return mainBoard; } public JMenuBar createBar(){ //创建菜单的函数 JMenuBar bar = new JMenuBar(); JMenu file =new JMenu("文件"); JMenu edit = new JMenu("编辑"); JMenu help = new JMenu("帮助"); JMenuItem start = new JMenuItem("开始"); JMenuItem exit = new JMenuItem("退出"); JMenuItem as = new JMenuItem("关于"); file.add(start); file.add(exit); help.add(as); bar.add(file); bar.add(edit); bar.add(help); return bar; } public JPanel createState(){ //创建状态栏的函数 JPanel state = new JPanel(new FlowLayout()); restart = new JButton(new ImageIcon("smile1.png")); Insets space = new Insets(0,0,0,0); restart.setMargin(space);//设置按钮上图片与四周的间距 restart.setPressedIcon(new ImageIcon("shy.png"));//按钮按下换图片 //JLabel time5 = new JLabel(new ImageIcon("负号.png")); //JLabel time4 = new JLabel(new ImageIcon("0.png")); state.add(remain1); state.add(remain2); state.add(remain3); state.add(remain4); state.add(restart); state.add(time1); state.add(time2); //state.add(time5); //state.add(time4); state.add(time3); return state; } public void layMines(){ //随机布雷 for(int i = 0;i<mineNum;i++){ int x = (int)(Math.random()*10); //math.random()是产生0-1之间的随机数 int y = (int)(Math.random()*10); if(board[x][y] == '雷') i--; else board[x][y] = '雷'; } for(int i=0;i<board.length;i++) for(int j=0;j<board[i].length;j++) count[i][j] = count(i,j); } public int count(int x,int y){ //统计每个坐标周围地雷个数 int mineCount = 0; for(int i = (x-1);i<=(x+1);i++) //对8个方向进行遍历 for(int j = (y-1);j<=(y+1);j++) if(i>=0&&i<row&&j>=0&&j<col&&(!(i==x&&j==y))&&board[i][j] == '雷')//统计坐标除自身以外周围8个坐标的地雷个数 mineCount++; return mineCount; } public void reStartButton(){ restart.addMouseListener(new MouseAdapter(){ @Override public void mouseClicked(MouseEvent e) { super.mouseClicked(e); if(e.getButton()==MouseEvent.BUTTON1){ JMine.time=0; JMine.time_start=0; restart.setIcon(new ImageIcon("smile1.png")); for(int i=0;i<innitBoard.length;i++) for(int j=0;j<innitBoard[i].length;j++){ innitBoard[i][j].setIcon(null); innitBoard[i][j].setEnabled(true); board[i][j]=' '; isClick[i][j]=0; } mineRemainNum = mineNum; remain2.setIcon(new ImageIcon((mineRemainNum/100)+".png")); remain3.setIcon(new ImageIcon((mineRemainNum/10)+".png")); remain4.setIcon(new ImageIcon((mineRemainNum%10)+".png")); JMine.time1.setIcon(new ImageIcon(time/100+".png")); JMine.time2.setIcon(new ImageIcon(time%100/10+".png")); JMine.time3.setIcon(new ImageIcon(time%10+".png")); ismine = false; layMines(); } } });} class myClick implements MouseListener{ //添加按钮的鼠标事件 @Override public void mouseClicked(MouseEvent e){ reStartButton(); if(ismine) return; JMine.time_start++; for(int i=0;i<innitBoard.length;i++) for(int j=0;j<innitBoard[i].length;j++){ if((e.getSource()==innitBoard[i][j])){ if(isClick[i][j]==0&&e.getButton()==MouseEvent.BUTTON1){//左击 isClick[i][j] = 1; if(time_start==1){ //第一次点击按钮,启动线程 mythread= new MyThread(); mythread.start(); } if (board[i][j] == '雷') { mythread.stop(); //结束线程 for (int a = 0; a < board.length; a++) for (int b = 0; b < board[a].length; b++) if (board[a][b] == '雷'){ isClick[a][b] = 1; innitBoard[a][b].setIcon(new ImageIcon("地雷.png")); } ismine = true; restart.setIcon(new ImageIcon("cry.png")); JOptionPane.showMessageDialog(JMine.this, "踩到地雷,游戏结束"); } else{ if(count[i][j]!=0){ isClick[i][j] = 1; innitBoard[i][j].setIcon(new ImageIcon(count[i][j]+".gif")); } else{ isClick[i][j] = 1; innitBoard[i][j].setEnabled(false);//为零让按钮不可点 move(i,j); } isWin(); } } if(isClick[i][j]%2==0&&(e.getButton()==MouseEvent.BUTTON3)){//右击 isClick[i][j]+=2; if(isClick[i][j]%4==0){ isClick[i][j]=0; innitBoard[i][j].setIcon(new ImageIcon("")); mineRemainNum++;//地雷个数加1 if(board[i][j]=='雷') flagnum--; } else if(isClick[i][j]%4!=0){ innitBoard[i][j].setIcon(new ImageIcon("flag.jpg")); mineRemainNum--;//地雷个数减1 if(board[i][j]=='雷') flagnum++; } isWin(); if(mineRemainNum>=0&&mineRemainNum<=99){//地雷个数是两位数 remain2.setIcon(new ImageIcon((mineRemainNum/100)+".png")); remain3.setIcon(new ImageIcon((mineRemainNum/10)+".png")); remain4.setIcon(new ImageIcon((mineRemainNum%10)+".png")); } else if(mineRemainNum<0){ remain2.setIcon(new ImageIcon("负号.png")); remain3.setIcon(new ImageIcon((Math.abs(mineRemainNum)/10)+".png")); remain4.setIcon(new ImageIcon((Math.abs(mineRemainNum)%10)+".png")); } } } } } @Override public void mouseEntered(MouseEvent e) { } @Override public void mouseExited(MouseEvent e) { } @Override public void mousePressed(MouseEvent e) {} @Override public void mouseReleased(MouseEvent e) {} } public void move(int x,int y){ for(int i = x-1;i<=(x+1);i++) //对8个方向进行遍历 for(int j = y-1;j<=(y+1);j++) if(i>=0&&i<row&&j>=0&&j<col&&(!(i==x&&j==y))&&innitBoard[i][j].isEnabled()&&isClick[i][j]==0){//按钮处于能点状态 if(count[i][j]==0){ isClick[i][j] = 1; innitBoard[i][j].setEnabled(false); move(i,j); } else{ isClick[i][j] = 1; innitBoard[i][j].setIcon( new ImageIcon(count(i,j)+".gif")); } } } public void isWin(){ for(int i =0;i<isClick.length;i++) for(int j =0;j<isClick[i].length;j++){ if(isClick[i][j]==0){ finish_click = false; break; } else finish_click = true; } if(finish_click&&flagnum==10){ iswin =true; JOptionPane.showMessageDialog(JMine.this, "恭喜你,胜利了!!"); mythread.stop(); } } class MyThread extends Thread{ @Override public void run() { try { while(true){ time++; JMine.time1.setIcon(new ImageIcon(time/100+".png")); JMine.time2.setIcon(new ImageIcon(time%100/10+".png")); JMine.time3.setIcon(new ImageIcon(time%10+".png")); Thread.sleep(1000); } } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } public static void main(String[] args) { JMine mine = new JMine(); mine.innit(); } }
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