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弹珠小游戏专业课程设计实验报告.doc

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摘要: 这个小程序是关于弹珠小游戏,游戏比较简朴,以小球速度来区别游戏难易。该小程序是用左右键控制游戏开始和挡板方向,不让小球落究竟端,固然,小球速度越快,该游戏难度也就越大。此程序运用C#程序编写,在visual studio 环境下进行调试运营。弹珠原理:碰撞基本都是参照“反射定理”,就是出射角=入射角,但是做碰撞时需要角度。碰撞运动和球方向关于,球方向有好几种。有8向,也有4向。保证小球横向上在容许范畴之内运动,当触发时就反方向运动,和当出了球拍可击打范畴就停止运营了。 对于该程序开发,必要达到如下规定: 1、熟悉.NET开发环境,可以使用C#语言在.NET平台上独立设计、开发WINDOWS应用程序。 2、掌握C#语言异常解决技术,可以使用.NET各种调试办法调试代码,掌握协助用法。 3、掌握惯用控件以及控件惯用属性用法。 4、界面要做到简洁易懂,具备人性化等特点。 5、程序没有在使用过程中不存在任何问题。 6、可选功能应全面,可以实行速度选取,游戏与否继续,尚有记录保存。 目 录 摘要: 2 目 录 3 一、 题目阐明 4 二、总体设计 4 2.1.系统开发平台 4 三、详细阐明 4 3.1系统实行 4 四、遇到问题和解决办法 20 五、课程设计总结 22 六、参照文献 22 附录(源程序代码) 22 一、 题目阐明 当今用简朴代码编写小游戏越来越受人们欢迎,因此对于小游戏开发也成为了各大编程人士最爱。我选取弹珠游戏这个课题,用代码控制游戏级别,运用不同函数来控制球速度和方向,游戏简朴而有趣。 二、总体设计 2.1.系统开发平台 系统采用Microsoft Visual Studio 三、详细阐明 在此弹球游戏中,对于球与挡板位置,借助于x与y坐标调节来实现记录,从而拟定球落在板上后球下一次方向。同步借助于Visual Studio中控件来控制小球速度。 此项游戏计分运用函数count++,打中一种砖块即可得到一分,看你最多能打多少砖块。 3.1系统实行 1.主界面:打开弹珠游戏,开始运营程序,跳出一种Forms界面,顾客在此时必要先选取符合自己能力游戏级别,然后才可以进行游戏。如图1所示。 图1. 主界面功能菜单 此界面代码为: using System; using System.Drawing; using System.Collections; using System.ComponentModel; using System.Windows.Forms; namespace BrickOut { public class SpeedDialog :System.Windows.Forms.Form { private System.Windows.Forms.GroupBox groupBox1; private System.Windows.Forms.Button button1; private System.ComponentModel.Container components = null; private Button button2; private PictureBox pictureBox1; private Button button3; private Button button4; public int Speed = 250; public SpeedDialog() { InitializeComponent(); } protected override void Dispose( bool disposing ) { if( disposing ) { if(components != null) { components.Dispose(); } } base.Dispose( disposing ); } #region Windows Form Designer generated code private void InitializeComponent() { System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(SpeedDialog)); this.groupBox1 = new System.Windows.Forms.GroupBox(); this.button4 = new System.Windows.Forms.Button(); this.button3 = new System.Windows.Forms.Button(); this.button1 = new System.Windows.Forms.Button(); this.button2 = new System.Windows.Forms.Button(); this.pictureBox1 = new System.Windows.Forms.PictureBox(); this.groupBox1.SuspendLayout(); ((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit(); this.SuspendLayout(); this.groupBox1.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(224)))),((int)(((byte)(224)))),((int)(((byte)(224))))); this.groupBox1.Controls.Add(this.button4); this.groupBox1.Controls.Add(this.button3); this.groupBox1.Controls.Add(this.button1); this.groupBox1.Controls.Add(this.button2); this.groupBox1.Controls.Add(this.pictureBox1); this.groupBox1.Location = new System.Drawing.Point(-2,1); this.groupBox1.Name = "groupBox1"; this.groupBox1.Size = new System.Drawing.Size(320,344); this.groupBox1.TabIndex = 0; this.groupBox1.TabStop = false; this.groupBox1.Text = "选取难度"; this.button4.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(192)))),((int)(((byte)(192)))),((int)(((byte)(255))))); this.button4.ForeColor = System.Drawing.Color.Red; this.button4.Location = new System.Drawing.Point(108,106); this.button4.Name = "button4"; this.button4.Size = new System.Drawing.Size(99,29); this.button4.TabIndex = 5; this.button4.Text = "协助"; this.button4.UseVisualStyleBackColor = false; this.button4.Click += new System.EventHandler(this.button4_Click); this.button3.BackColor = System.Drawing.Color.Cyan; this.button3.Location = new System.Drawing.Point(108,58); this.button3.Name = "button3"; this.button3.Size = new System.Drawing.Size(99,29); this.button3.TabIndex = 4; this.button3.Text = "级别选取"; this.button3.UseVisualStyleBackColor = false; this.button3.Click += new System.EventHandler(this.button3_Click); this.button1.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(255)))),((int)(((byte)(128)))),((int)(((byte)(128))))); this.button1.DialogResult = System.Windows.Forms.DialogResult.OK; this.button1.Location = new System.Drawing.Point(107,11); this.button1.Name = "button1"; this.button1.Size = new System.Drawing.Size(98,29); this.button1.TabIndex = 10; this.button1.Text = "进入游戏"; this.button1.UseVisualStyleBackColor = true; this.button1.Click += new System.EventHandler(this.button1_Click); this.button2.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(192)))),((int)(((byte)(192)))),((int)(((byte)(0))))); this.button2.DialogResult = System.Windows.Forms.DialogResult.OK; this.button2.ForeColor = System.Drawing.Color.Blue; this.button2.Location = new System.Drawing.Point(110,157); this.button2.Name = "button2"; this.button2.Size = new System.Drawing.Size(98,29); this.button2.TabIndex = 2; this.button2.Text = "退出游戏"; this.button2.UseVisualStyleBackColor = false; this.button2.Click += new System.EventHandler(this.button2_Click); this.pictureBox1.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("pictureBox1.BackgroundImage"))); this.pictureBox1.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch; this.pictureBox1.Location = new System.Drawing.Point(0,0); this.pictureBox1.Name = "pictureBox1"; this.pictureBox1.Size = new System.Drawing.Size(318,344); this.pictureBox1.TabIndex = 3; this.pictureBox1.TabStop = false; this.pictureBox1.Click += new System.EventHandler(this.pictureBox1_Click); this.AutoScaleBaseSize = new System.Drawing.Size(6,14); this.BackColor = System.Drawing.Color.White; this.ClientSize = new System.Drawing.Size(316,349); this.Controls.Add(this.groupBox1); this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon"))); this.Name = "SpeedDialog"; this.Text = "欢迎进入我弹珠游戏"; this.TransparencyKey = System.Drawing.Color.Transparent; this.Load += new System.EventHandler(this.SpeedDialog_Load); this.groupBox1.ResumeLayout(false); ((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit(); this.ResumeLayout(false); } #endregion private void SlowRadio_CheckedChanged(object sender,System.EventArgs e) { } private void button1_Click(object sender,System.EventArgs e) { } private void MediumRadio_CheckedChanged(object sender,EventArgs e) { } private void FastRadio_CheckedChanged(object sender,EventArgs e) { } private void button2_Click(object sender,EventArgs e) { Application.Exit(); } private void button3_Click(object sender,EventArgs e) { Form2 SpeedDialog =new Form2(); SpeedDialog.ShowDialog(); this.Speed = SpeedDialog.Speed; } private void button4_Click(object sender,EventArgs e) { Form3 SpeedDialog = new Form3(); SpeedDialog.ShowDialog(); } private void SlowRadio_CheckedChanged_1(object sender,EventArgs e) { } private void MediumRadio_CheckedChanged_1(object sender,EventArgs e) { } private void FastRadio_CheckedChanged_1(object sender,EventArgs e) { } private void SpeedDialog_Load(object sender,EventArgs e) { } private void pictureBox1_Click(object sender,EventArgs e) { } } } 2.游戏协助:在游戏协助后,就会跳出一种协助界面。阅读协助后关闭协助,然后选取难度进行游戏。 图2 游戏协助 此界面代码为: using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; namespace BrickOut { public partial class Form3 :Form { public Form3() { InitializeComponent(); } private void Form3_Load(object sender,EventArgs e) { } } } 3.选取游戏难度:在玩家将游戏协助理解后来,接下来就会进行游戏难度选取,玩家依照对游戏操作纯熟限度不同选取相应游戏难度。 图3游戏难度选取界面 此界面代码为: using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; namespace BrickOut { public partial class Form2 :Form { public Form2() { InitializeComponent(); } private void button1_Click(object sender,EventArgs e) { this.Close(); } private void SlowRadio_CheckedChanged_1(object sender,EventArgs e) { } private void MediumRadio_CheckedChanged(object sender,EventArgs e) { } private void panel1_Paint(object sender,PaintEventArgs e) { } } } 4.开始游戏:在玩家选取游戏难度后,单击拟定,然后单击“开始游戏”按钮,进入游戏。 图4游戏开始界面 5.游戏结束:游戏结束有两种成果,玩家将所有砖块都打完和玩家将三次机会都挥霍掉。 以上三个界面代码为: using System; using System.Drawing; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using System.Data; using System.Runtime.InteropServices; using System.Threading; namespace BrickOut { public class Form1 :System.Windows.Forms.Form { private System.ComponentModel.IContainer components; private const int kNumberOfRows = 8; private const int kNumberOfTries = 3; private int NumTotalBricks = 0; private int NumBalls = 0; private Ball TheBall = new Ball(); private Paddle ThePaddle = new Paddle(); private System.Windows.Forms.Timer timer1; private Row[] Rows = new Row[kNumberOfRows]; private Score TheScore = null; private Thread oThread = null; [DllImport("winmm.dll")] public static extern long PlaySound(String lpszName,long hModule,long dwFlags); public Form1() { InitializeComponent(); for (int i = 0;i < kNumberOfRows;i++) { Rows[i] = new Row(i); } ThePaddle.Position.X = 5; ThePaddle.Position.Y = this.ClientRectangle.Bottom - ThePaddle.Height; TheBall.Position.Y = this.ClientRectangle.Bottom - 200; this.SetBounds(this.Left, this.Top,Rows[0].GetBounds().Width,this.Height); TheScore = new Score(ClientRectangle.Right - 50,ClientRectangle.Bottom - 180); SpeedDialog dlg = new SpeedDialog(); if (dlg.ShowDialog() == DialogResult.OK) { timer1.Interval = dlg.Speed; } } protected override void Dispose( bool disposing ) { if( disposing ) { if (components != null) { components.Dispose(); } } base.Dispose( disposing ); } private string m_strCurrentSoundFile = "BallOut.wav"; public void PlayASound() { if (m_strCurrentSoundFile.Length > 0) { } m_strCurrentSoundFile = ""; oThread.Abort(); } public void PlaySoundInThread(string wavefile) { m_strCurrentSoundFile = wavefile; oThread = new Thread(new ThreadStart(PlayASound)); oThread.Start(); } #region Windows Form Designer generated code private void InitializeComponent() { ponents = new System.ComponentModel.Container(); System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Form1)); this.timer1 = new System.Windows.Forms.Timer(ponents); this.SuspendLayout(); this.timer1.Tick += new System.EventHandler(this.timer1_Tick); this.AutoScaleBaseSize = new System.Drawing.Size(6,14); this.ClientSize = new System.Drawing.Size(552,389); this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon"))); this.KeyPreview = true; this.Name = "Form1"; this.Text = "打砖块"; this.Paint += new System.Windows.Forms.PaintEventHandler(this.Form1_Paint); this.KeyDown += new System.Windows.Forms.KeyEventHandler(this.Form1_KeyDown); this.Load += new System.EventHandler(this.Form1_Load); this.ResumeLayout(false); } #endregion [STAThread] static void Main() { Application.Run(new Form1()); } private void Form1_Paint(object sender,System.Windows.Forms.PaintEventArgs e) { Graphics g = e.Graphics; g.FillRectangle(Brushes.White,0,0,this.ClientRectangle.Width,this.ClientRectangle.Height); TheScore.Draw(g); ThePaddle.Draw(g); DrawRows(g); TheBall.Draw(g); } private void DrawRows(Graphics g) { for (int i = 0;i < kNumberOfRows;i++) { Rows[i].Draw(g); } } private void CheckForCollision() { if (TheBall.Position.X < 0) { TheBall.XStep *= -1; TheBall.Position.X += TheBall.XStep; PlaySoundInThread("WallHit.wav"); } if (TheBall.Position.Y < 0) { TheBall.YStep *= -1; TheBall.Position.Y += TheBall.YStep; PlaySoundInThread("WallHit.wav"); } if (TheBall.Position.X > this.ClientRectangle.Right - TheBall.Width ) { TheBall.XStep *= -1; TheBall.Position.X += TheBall.XStep; PlaySoundInThread("WallHit.wav"); } if (TheBall.Position.Y > this.Client
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