1、摘要:这个小程序是关于弹珠小游戏,游戏比较简朴,以小球速度来区别游戏难易。该小程序是用左右键控制游戏开始和挡板方向,不让小球落究竟端,固然,小球速度越快,该游戏难度也就越大。此程序运用C#程序编写,在visual studio 环境下进行调试运营。弹珠原理:碰撞基本都是参照“反射定理”,就是出射角=入射角,但是做碰撞时需要角度。碰撞运动和球方向关于,球方向有好几种。有8向,也有4向。保证小球横向上在容许范畴之内运动,当触发时就反方向运动,和当出了球拍可击打范畴就停止运营了。对于该程序开发,必要达到如下规定:1、熟悉.NET开发环境,可以使用C#语言在.NET平台上独立设计、开发WINDOWS应
2、用程序。2、掌握C#语言异常解决技术,可以使用.NET各种调试办法调试代码,掌握协助用法。3、掌握惯用控件以及控件惯用属性用法。4、界面要做到简洁易懂,具备人性化等特点。5、程序没有在使用过程中不存在任何问题。6、可选功能应全面,可以实行速度选取,游戏与否继续,尚有记录保存。目 录摘要:2目 录3一、题目阐明4二、总体设计42.1系统开发平台4三、详细阐明4.1系统实行4四、遇到问题和解决办法20五、课程设计总结22六、参照文献22附录(源程序代码)22一、 题目阐明当今用简朴代码编写小游戏越来越受人们欢迎,因此对于小游戏开发也成为了各大编程人士最爱。我选取弹珠游戏这个课题,用代码控制游戏级别
3、,运用不同函数来控制球速度和方向,游戏简朴而有趣。二、总体设计2.1系统开发平台系统采用Microsoft Visual Studio 三、详细阐明 在此弹球游戏中,对于球与挡板位置,借助于x与y坐标调节来实现记录,从而拟定球落在板上后球下一次方向。同步借助于Visual Studio中控件来控制小球速度。此项游戏计分运用函数count+,打中一种砖块即可得到一分,看你最多能打多少砖块。.1系统实行1主界面:打开弹珠游戏,开始运营程序,跳出一种Forms界面,顾客在此时必要先选取符合自己能力游戏级别,然后才可以进行游戏。如图1所示。 图1. 主界面功能菜单此界面代码为:using System
4、;using System.Drawing;using System.Collections;using System.ComponentModel;using System.Windows.Forms;namespace BrickOutpublic class SpeedDialog :System.Windows.Forms.Form private System.Windows.Forms.GroupBox groupBox1; private System.Windows.Forms.Button button1; private System.ComponentModel.Cont
5、ainer components = null; private Button button2; private PictureBox pictureBox1; private Button button3; private Button button4; public int Speed = 250;public SpeedDialog()InitializeComponent();protected override void Dispose( bool disposing )if( disposing )if(components != null)components.Dispose()
6、;base.Dispose( disposing );#region Windows Form Designer generated codeprivate void InitializeComponent() System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(SpeedDialog); this.groupBox1 = new System.Windows.Forms.GroupBox(); this.butt
7、on4 = new System.Windows.Forms.Button(); this.button3 = new System.Windows.Forms.Button(); this.button1 = new System.Windows.Forms.Button(); this.button2 = new System.Windows.Forms.Button(); this.pictureBox1 = new System.Windows.Forms.PictureBox(); this.groupBox1.SuspendLayout(); (System.ComponentMo
8、del.ISupportInitialize)(this.pictureBox1).BeginInit(); this.SuspendLayout(); this.groupBox1.BackColor = System.Drawing.Color.FromArgb(int)(byte)(224),(int)(byte)(224),(int)(byte)(224); this.groupBox1.Controls.Add(this.button4); this.groupBox1.Controls.Add(this.button3); this.groupBox1.Controls.Add(t
9、his.button1); this.groupBox1.Controls.Add(this.button2); this.groupBox1.Controls.Add(this.pictureBox1); this.groupBox1.Location = new System.Drawing.Point(-2,1); this.groupBox1.Name = groupBox1; this.groupBox1.Size = new System.Drawing.Size(320,344); this.groupBox1.TabIndex = 0; this.groupBox1.TabSt
10、op = false; this.groupBox1.Text = 选取难度; this.button4.BackColor = System.Drawing.Color.FromArgb(int)(byte)(192),(int)(byte)(192),(int)(byte)(255); this.button4.ForeColor = System.Drawing.Color.Red; this.button4.Location = new System.Drawing.Point(108,106); this.button4.Name = button4; this.button4.Si
11、ze = new System.Drawing.Size(99,29); this.button4.TabIndex = 5; this.button4.Text = 协助; this.button4.UseVisualStyleBackColor = false; this.button4.Click += new System.EventHandler(this.button4_Click); this.button3.BackColor = System.Drawing.Color.Cyan; this.button3.Location = new System.Drawing.Poin
12、t(108,58); this.button3.Name = button3; this.button3.Size = new System.Drawing.Size(99,29); this.button3.TabIndex = 4; this.button3.Text = 级别选取; this.button3.UseVisualStyleBackColor = false; this.button3.Click += new System.EventHandler(this.button3_Click); this.button1.BackColor = System.Drawing.Co
13、lor.FromArgb(int)(byte)(255),(int)(byte)(128),(int)(byte)(128); this.button1.DialogResult = System.Windows.Forms.DialogResult.OK; this.button1.Location = new System.Drawing.Point(107,11); this.button1.Name = button1; this.button1.Size = new System.Drawing.Size(98,29); this.button1.TabIndex = 10; thi
14、s.button1.Text = 进入游戏; this.button1.UseVisualStyleBackColor = true; this.button1.Click += new System.EventHandler(this.button1_Click); this.button2.BackColor = System.Drawing.Color.FromArgb(int)(byte)(192),(int)(byte)(192),(int)(byte)(0); this.button2.DialogResult = System.Windows.Forms.DialogResult
15、.OK; this.button2.ForeColor = System.Drawing.Color.Blue; this.button2.Location = new System.Drawing.Point(110,157); this.button2.Name = button2; this.button2.Size = new System.Drawing.Size(98,29); this.button2.TabIndex = 2; this.button2.Text = 退出游戏; this.button2.UseVisualStyleBackColor = false; this
16、.button2.Click += new System.EventHandler(this.button2_Click); this.pictureBox1.BackgroundImage = (System.Drawing.Image)(resources.GetObject(pictureBox1.BackgroundImage); this.pictureBox1.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch; this.pictureBox1.Location = new System.Drawing
17、.Point(0,0); this.pictureBox1.Name = pictureBox1; this.pictureBox1.Size = new System.Drawing.Size(318,344); this.pictureBox1.TabIndex = 3; this.pictureBox1.TabStop = false; this.pictureBox1.Click += new System.EventHandler(this.pictureBox1_Click); this.AutoScaleBaseSize = new System.Drawing.Size(6,1
18、4); this.BackColor = System.Drawing.Color.White; this.ClientSize = new System.Drawing.Size(316,349); this.Controls.Add(this.groupBox1); this.Icon = (System.Drawing.Icon)(resources.GetObject($this.Icon); this.Name = SpeedDialog; this.Text = 欢迎进入我弹珠游戏; this.TransparencyKey = System.Drawing.Color.Trans
19、parent; this.Load += new System.EventHandler(this.SpeedDialog_Load); this.groupBox1.ResumeLayout(false); (System.ComponentModel.ISupportInitialize)(this.pictureBox1).EndInit(); this.ResumeLayout(false); #endregion private void SlowRadio_CheckedChanged(object sender,System.EventArgs e) private void b
20、utton1_Click(object sender,System.EventArgs e) private void MediumRadio_CheckedChanged(object sender,EventArgs e) private void FastRadio_CheckedChanged(object sender,EventArgs e) private void button2_Click(object sender,EventArgs e) Application.Exit(); private void button3_Click(object sender,EventA
21、rgs e) Form2 SpeedDialog =new Form2(); SpeedDialog.ShowDialog(); this.Speed = SpeedDialog.Speed; private void button4_Click(object sender,EventArgs e) Form3 SpeedDialog = new Form3(); SpeedDialog.ShowDialog(); private void SlowRadio_CheckedChanged_1(object sender,EventArgs e) private void MediumRadi
22、o_CheckedChanged_1(object sender,EventArgs e) private void FastRadio_CheckedChanged_1(object sender,EventArgs e) private void SpeedDialog_Load(object sender,EventArgs e) private void pictureBox1_Click(object sender,EventArgs e) 2.游戏协助:在游戏协助后,就会跳出一种协助界面。阅读协助后关闭协助,然后选取难度进行游戏。 图2 游戏协助此界面代码为:using Syste
23、m;using System.Collections.Generic;using System.ComponentModel;using System.Data;using System.Drawing;using System.Text;using System.Windows.Forms;namespace BrickOut public partial class Form3 :Form public Form3() InitializeComponent(); private void Form3_Load(object sender,EventArgs e) 3.选取游戏难度:在玩家
24、将游戏协助理解后来,接下来就会进行游戏难度选取,玩家依照对游戏操作纯熟限度不同选取相应游戏难度。图3游戏难度选取界面此界面代码为:using System;using System.Collections.Generic;using System.ComponentModel;using System.Data;using System.Drawing;using System.Text;using System.Windows.Forms;namespace BrickOut public partial class Form2 :Form public Form2() Initialize
25、Component(); private void button1_Click(object sender,EventArgs e) this.Close(); private void SlowRadio_CheckedChanged_1(object sender,EventArgs e) private void MediumRadio_CheckedChanged(object sender,EventArgs e) private void panel1_Paint(object sender,PaintEventArgs e) 4.开始游戏:在玩家选取游戏难度后,单击拟定,然后单击
26、“开始游戏”按钮,进入游戏。 图4游戏开始界面5.游戏结束:游戏结束有两种成果,玩家将所有砖块都打完和玩家将三次机会都挥霍掉。 以上三个界面代码为:using System;using System.Drawing;using System.Collections;using System.ComponentModel;using System.Windows.Forms;using System.Data;using System.Runtime.InteropServices;using System.Threading;namespace BrickOutpublic class For
27、m1 :System.Windows.Forms.Form private System.ComponentModel.IContainer components; private const int kNumberOfRows = 8; private const int kNumberOfTries = 3; private int NumTotalBricks = 0; private int NumBalls = 0; private Ball TheBall = new Ball(); private Paddle ThePaddle = new Paddle(); private
28、System.Windows.Forms.Timer timer1; private Row Rows = new RowkNumberOfRows; private Score TheScore = null; private Thread oThread = null; DllImport(winmm.dll) public static extern long PlaySound(String lpszName,long hModule,long dwFlags);public Form1()InitializeComponent(); for (int i = 0;i 0) m_str
29、CurrentSoundFile = ; oThread.Abort(); public void PlaySoundInThread(string wavefile) m_strCurrentSoundFile = wavefile; oThread = new Thread(new ThreadStart(PlayASound); oThread.Start(); #region Windows Form Designer generated codeprivate void InitializeComponent() ponents = new System.ComponentModel
30、.Container(); System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Form1); this.timer1 = new System.Windows.Forms.Timer(ponents); this.SuspendLayout(); this.timer1.Tick += new System.EventHandler(this.timer1_Tick); this.AutoScaleBaseSiz
31、e = new System.Drawing.Size(6,14); this.ClientSize = new System.Drawing.Size(552,389); this.Icon = (System.Drawing.Icon)(resources.GetObject($this.Icon); this.KeyPreview = true; this.Name = Form1; this.Text = 打砖块; this.Paint += new System.Windows.Forms.PaintEventHandler(this.Form1_Paint); this.KeyDo
32、wn += new System.Windows.Forms.KeyEventHandler(this.Form1_KeyDown); this.Load += new System.EventHandler(this.Form1_Load); this.ResumeLayout(false); #endregionSTAThreadstatic void Main() Application.Run(new Form1(); private void Form1_Paint(object sender,System.Windows.Forms.PaintEventArgs e) Graphi
33、cs g = e.Graphics; g.FillRectangle(Brushes.White,0,0,this.ClientRectangle.Width,this.ClientRectangle.Height); TheScore.Draw(g); ThePaddle.Draw(g); DrawRows(g); TheBall.Draw(g); private void DrawRows(Graphics g) for (int i = 0;i kNumberOfRows;i+) Rowsi.Draw(g); private void CheckForCollision() if (Th
34、eBall.Position.X 0) TheBall.XStep *= -1; TheBall.Position.X += TheBall.XStep; PlaySoundInThread(WallHit.wav); if (TheBall.Position.Y this.ClientRectangle.Right - TheBall.Width ) TheBall.XStep *= -1; TheBall.Position.X += TheBall.XStep; PlaySoundInThread(WallHit.wav); if (TheBall.Position.Y this.Client
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