资源描述
课程设计实验报告
班级:光电104—2 姓名:刘云龙 学号:201058501220
一、实验题目:使用C语言编写一个小游戏(拼图游戏)
二、实验目的:C语言是每一个通信学生的必修课之一,此次课程设计要求我们使用C语言编写一个小游戏,在完成课程设计的过程中,加强了我们对C语言的综合应用。虽然在平时的课堂上积累了很多的理论知识,但在实际应用时还是有很多不明白的地方。为了更好地完成实验要求,通过翻课本,请教同学,在网上查找资料等途径解决了试验中遇到的疑难。在完成实验的过程中,暴露了自己在C语言学习上的很多不足和缺陷,同时也解决了很多平时不明白的地方。
三、实验内容
本次试验选定的实验项目是使用C语言编写一个拼图游戏
以下是拼图游戏的源代码:
// 九宫格拼图Dlg.cpp : implementation file
//
#include "stdafx.h"
#include "九宫格拼图.h"
#include "九宫格拼图Dlg.h"
#include "spell.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
CSpell spell(3, 3, 2, 2);
//////////////////////////////////////////////
//
void ShowTranBmp(CDC * dc, CBitmap * bmp, COLORREF bgcolor, int x, int y, int w, int h, int bx, int by, int bw, int bh){
CDC mdc;
CDC tdc; // 图像
CDC ddc; // 遮罩
CBitmap tbmp;
CBitmap dbmp;
CBitmap *ob;
CBitmap *tob;
CBitmap *dob;
mdc.CreateCompatibleDC(dc);
tdc.CreateCompatibleDC(dc);
ddc.CreateCompatibleDC(dc);
tbmp.CreateBitmap(bw, bh, 1, 32, NULL);
dbmp.CreateBitmap(bw, bh, 1, 1, NULL);
ob = mdc.SelectObject(bmp);
tob = tdc.SelectObject(&tbmp);
dob = ddc.SelectObject(&dbmp);
tdc.BitBlt(-bx, -by, bw+bx, bh+by, &mdc, 0, 0, SRCCOPY);
tdc.SetBkColor(bgcolor);
ddc.BitBlt(0, 0, bw, bh, &tdc, 0, 0, SRCCOPY);
///////////////////////////////////
//显示
dc->BitBlt(x, y, w, h, &tdc, 0, 0, SRCINVERT);
dc->BitBlt(x, y, w, h, &ddc, 0, 0, SRCAND);
dc->BitBlt(x, y, w, h, &tdc, 0, 0, SRCINVERT);
mdc.SelectObject(ob);
tdc.SelectObject(tob);
ddc.SelectObject(dob);
}
void ShowTranBmp(CDC * dc, CBitmap * bmp, COLORREF bgcolor, int x, int y, int w, int h){
CDC tdc; // 图像
CDC ddc; // 遮罩
CBitmap dbmp;
CBitmap *tob;
CBitmap *dob;
tdc.CreateCompatibleDC(dc);
ddc.CreateCompatibleDC(dc);
dbmp.CreateBitmap(w, h, 1, 1, NULL);
tob = tdc.SelectObject(bmp);
dob = ddc.SelectObject(&dbmp);
tdc.SetBkColor(bgcolor);
ddc.BitBlt(0, 0, w, h, &tdc, 0, 0, SRCCOPY);
///////////////////////////////////
//显示
dc->BitBlt(x, y, w, h, &tdc, 0, 0, SRCINVERT);
dc->BitBlt(x, y, w, h, &ddc, 0, 0, SRCAND);
dc->BitBlt(x, y, w, h, &tdc, 0, 0, SRCINVERT);
tdc.SelectObject(tob);
ddc.SelectObject(dob);
}
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
virtual BOOL OnInitDialog();
afx_msg void OnPaint();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
ON_WM_PAINT()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
BOOL CAboutDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
SetDlgItemText(IDC_QQ, "252351107");
SetDlgItemText(IDC_EMAIL, "_tg15@");
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CAboutDlg::OnPaint()
{
CPaintDC dc(this); // device context for painting
CBitmap tg15;
tg15.LoadBitmap(IDB_TG15);
ShowTranBmp(&dc, &tg15, RGB(255,255,255), 8, 8, 93, 96);
// Do not call CDialog::OnPaint() for painting messages
}
/////////////////////////////////////////////////////////////////////////////
// CMyDlg dialog
CMyDlg::CMyDlg(CWnd* pParent /*=NULL*/)
: CDialog(CMyDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CMyDlg)
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
begin = TRUE;
step = 0;
pic.Load(IDR_PIC_VIEW);
size = 3;
border = TRUE;
// m_pp5.SetText(_T(""));
}
void CMyDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CMyDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CMyDlg, CDialog)
//{{AFX_MSG_MAP(CMyDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_COMMAND(ID_MENU_EXIT, OnMenuExit)
ON_COMMAND(ID_MENU_ABOUT, OnMenuAbout)
ON_WM_LBUTTONDOWN()
ON_COMMAND(ID_MENU_BEGIN, OnMenuBegin)
ON_COMMAND(ID_MENU_NUMBER, OnMenuNumber)
ON_COMMAND(ID_MENU_VIEW, OnMenuView)
ON_COMMAND(ID_MENU_PERSON, OnMenuPerson)
ON_COMMAND(ID_MENU_3, OnMenu3)
ON_COMMAND(ID_MENU_4, OnMenu4)
ON_COMMAND(ID_MENU_5, OnMenu5)
ON_COMMAND(ID_MENU_6, OnMenu6)
ON_COMMAND(ID_MENU_BORDER, OnMenuBorder)
ON_COMMAND(ID_MENU_OPEN, OnMenuOpen)
ON_WM_LBUTTONDBLCLK()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMyDlg message handlers
BOOL CMyDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
// CMenu* pSysMenu = GetSystemMenu(FALSE);
// if (pSysMenu != NULL)
// {
// CString strAboutMenu;
// strAboutMenu.LoadString(IDS_ABOUTBOX);
// if (!strAboutMenu.IsEmpty())
// {
// pSysMenu->AppendMenu(MF_SEPARATOR);
// pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
// }
// }
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
CMenu* pMenu = this->GetMenu();
pMenu->CheckMenuItem(ID_MENU_3, MF_CHECKED);
pMenu->CheckMenuItem(ID_MENU_BORDER, MF_CHECKED);
pp5.m_link = _T("");
pp5.SubclassDlgItem(IDC_PP5, this);
return TRUE; // return TRUE unless you set the focus to a control
}
void CMyDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CMyDlg::OnPaint()
{
CPaintDC dc(this); // device context for painting
if (IsIconic())
{
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
Show(&dc);
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CMyDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CMyDlg::Show(CDC * dc){
CDC tdc;
CBitmap bmp, *obmp;
bmp.LoadBitmap(IDB_BG);
tdc.CreateCompatibleDC(dc);
obmp = tdc.SelectObject(&bmp);
CDC bmpdc, picdc;
bmpdc.CreateCompatibleDC(dc);
picdc.CreateCompatibleDC(dc);
CBitmap bbmp, * obbmp;
CBitmap pbmp, * opbmp;
bbmp.CreateCompatibleBitmap(dc, 360, 360);
pbmp.CreateCompatibleBitmap(dc, (360/size), (360/size));
obbmp = bmpdc.SelectObject(&bbmp);
opbmp = picdc.SelectObject(&pbmp);
pic.Render(&bmpdc, CRect(0, 0, 360, 360));
int i;
if(border){
//画边框
CPen pen, * open;
pen.CreatePen(PS_SOLID, 1, RGB(96, 96, 96));
open = bmpdc.SelectObject(&pen);
for(i = 0; i < size; i++){
bmpdc.MoveTo(0, (360/size)*(i+1)-1);
bmpdc.LineTo(359, (360/size)*(i+1)-1);
bmpdc.MoveTo((360/size)*(i+1)-1, 0);
bmpdc.LineTo((360/size)*(i+1)-1, 359);
}
bmpdc.SelectObject(open);
pen.DeleteObject();
pen.CreatePen(PS_SOLID, 1, RGB(240, 240, 240));
open = bmpdc.SelectObject(&pen);
for(i = 0; i < size; i++){
bmpdc.MoveTo(0, (360/size)*i);
bmpdc.LineTo(359, (360/size)*i);
bmpdc.MoveTo((360/size)*i, 0);
bmpdc.LineTo((360/size)*i, 359);
}
bmpdc.SelectObject(open);
}
obmp = tdc.SelectObject(&bmp);
for(i = 0; i < size; i++){
for(int j = 0; j < size; j++){
int n = spell.GetPic(i, j);
if(n != size*size-1){
picdc.BitBlt(-(n%size)*(360/size), -(n/size)*(360/size), 360, 360, &bmpdc, 0, 0, SRCCOPY);
tdc.BitBlt((360/size)*i+2, (360/size)*j+2, (360/size), (360/size), &picdc, 0, 0, SRCCOPY);
}
}
}
dc->BitBlt(10, 10, 364, 364, &tdc, 0, 0, SRCCOPY);
pic.Render(&bmpdc, CRect(0, 0, 150, 150));
dc->BitBlt(393, 45, 150, 150, &bmpdc, 0, 0, SRCCOPY);
dc->MoveTo(392, 44);
dc->LineTo(392, 194);
dc->LineTo(542, 194);
dc->LineTo(542, 44);
dc->LineTo(392, 44);
bmpdc.SelectObject(obbmp);
picdc.SelectObject(opbmp);
tdc.SelectObject(obmp);
}
void CMyDlg::OnMenuAbout() {
// 关于对话框
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
void CMyDlg::OnMenuExit() {
// 退出
OnOK();
}
void CMyDlg::OnMenuBegin() {
// 重新开始游戏
spell.Init();
step = 0;
SetDlgItemText(IDC_STEP, "0");
begin = TRUE;
Invalidate(FALSE);
}
void CMyDlg::OnLButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
if(begin){
if(point.x > 12 && point.x < 372 && point.y > 12 && point.y < 372){
int w = (point.x - 12) / (360/size);
int h = (point.y - 12) / (360/size);
int r = spell.Move(w, h);
Invalidate(FALSE);
if(0 <= r){
step ++;
CString str;
str.Format("%d", step);
SetDlgItemText(IDC_STEP, str);
}
if(1 == r){
MessageBox("完成!");
begin = FALSE;
}
}
}
CDialog::OnLButtonDown(nFlags, point);
}
void CMyDlg::OnMenuNumber() {
// 选择数字
pic.Load(IDR_PIC_NUMBER);
Invalidate(FALSE);
}
void CMyDlg::OnMenuView() {
// 选择风景
pic.Load(IDR_PIC_VIEW);
Invalidate(FALSE);
}
void CMyDlg::OnMenuPerson() {
// 选择草莓
pic.Load(IDR_PIC_CM);
Invalidate(FALSE);
}
void CMyDlg::OnMenu3() {
// 选择3*3的方块
if(3 != size){
CMenu* pMenu = this->GetMenu();
pMenu->CheckMenuItem(ID_MENU_3, MF_CHECKED);
pMenu->CheckMenuItem(ID_MENU_4, MF_UNCHECKED);
pMenu->CheckMenuItem(ID_MENU_5, MF_UNCHECKED);
pMenu->CheckMenuItem(ID_MENU_6, MF_UNCHECKED);
spell.ReCreate(3, 3, 2, 2);
size = 3;
OnMenuBegin();
}
}
void CMyDlg::OnMenu4() {
// 选择4*4的方块
if(4 != size){
CMenu* pMenu = this->GetMenu();
pMenu->CheckMenuItem(ID_MENU_4, MF_CHECKED);
pMenu->CheckMenuItem(ID_MENU_3, MF_UNCHECKED);
pMenu->CheckMenuItem(ID_MENU_5, MF_UNCHECKED);
pMenu->CheckMenuItem(ID_MENU_6, MF_UNCHECKED);
spell.ReCreate(4, 4, 3, 3);
size = 4;
OnMenuBegin();
}
}
void CMyDlg::OnMenu5() {
// 选择5*5的方块
if(5 != size){
CMenu* pMenu = this->GetMenu();
pMenu->CheckMenuItem(ID_MENU_5, MF_CHECKED);
pMenu->CheckMenuItem(ID_MENU_3, MF_UNCHECKED);
pMenu->CheckMenuItem(ID_MENU_4, MF_UNCHECKED);
pMenu->CheckMenuItem(ID_MENU_6, MF_UNCHECKED);
spell.ReCreate(5, 5, 4, 4);
size = 5;
OnMenuBegin();
}
}
void CMyDlg::OnMenu6() {
// 选择5*5的方块
if(6 != size){
CMenu* pMenu = this->GetMenu();
pMenu->CheckMenuItem(ID_MENU_6, MF_CHECKED);
pMenu->CheckMenuItem(ID_MENU_3, MF_UNCHECKED);
pMenu->CheckMenuItem(ID_MENU_4, MF_UNCHECKED);
pMenu->CheckMenuItem(ID_MENU_5, MF_UNCHECKED);
spell.ReCreate(6, 6, 5, 5);
size = 6;
OnMenuBegin();
}
}
void CMyDlg::OnMenuBorder() {
// 是否有边框
border = !border;
CMenu* pMenu = this->GetMenu();
pMenu->CheckMenuItem(ID_MENU_BORDER, border?MF_CHECKED:MF_UNCHECKED);
Invalidate(FALSE);
}
void CMyDlg::OnMenuOpen() {
// 打开文件
CFileDialog file(true, NULL, NULL, OFN_OVERWRITEPROMPT, "图片文件|*.bmp;*.jpg;*.gif|*.jpg|*.jpg|*.bmp|*.bmp|*.gif|*.gif|", NULL);
if(file.DoModal()==IDOK){
pic.Load(file.GetPathName());
Invalidate(FALSE);
}
}
四、实验结果
选择这个小游戏的时候,没有想到会有这么难做,开始做甚至不知道从哪里下手,问了很多的人,加上上网查阅,最后才把这个小游戏做出来。不过,这个游戏还是有很多可以改进的地方的,尤其哈斯关于无解的情况。对于这个问题,我改动了很多地方还是不行,也尝试换成不同的玩法拼图,不过都是没有做出来。尽管有很多需要改进的地方,但是看着自己制作的拼图游戏能够玩,还是很有成就感的。希望以后自己能够做出更多更好地小程序。
展开阅读全文