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CATIA照片级渲染-3省名师优质课赛课获奖课件市赛课一等奖课件.ppt

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Click to edit Master title style,Click to edit Master subtitle style,Second level,Third level,Copyright DASSAULT SYSTEMES 2002,*,本资料仅供参考,不能作为科学依据。谢谢。本资料仅供参考,不能作为科学依据。谢谢,CATIA照片级渲染,第1页,Course Presentation,Objectives of the course,In this course you will learn how to create a photo realistic image,Targeted audience,New CATIA V5,users,Prerequisites,CATIA V5 fundamentals,0.5 day,第2页,2,Copyright DASSAULT SYSTEMES 2002,Introduction to Photo Studiop.6,Workbench Presentationp.7,Accessing the workbenchp.8,User interfacep.9,General processp.15,Quick Startp.16,Environment managementp.18,Creating a box environmentp.20,Positioning the environmentp21,Dimensioning the environmentp23,Camera managementp.26,Creating a camerap.27,Positioning a camerap.28,Defining the camera lensp.30,Light sources managementp.31,Creating a spot lightp.33,Positioning a spot lightp.34,Defining the spot light parametersp.36,Table of Contents(1/3),第3页,3,Copyright DASSAULT SYSTEMES 2002,Shooting,managementp.39,Creating a shootingp.41,Defining the framep.42,Defining the quality parametersp.44,Computing the imagep.45,Textures managementp.46,Applying texture to the environmentp.47,Editing the environment texture propertiesp.49,Applying material to a componentp.50,Editing a material propertiesp.52,Stickers managementp.56,Creating a stickerp.57,Mapping a stickerp.58,Adjusting a stickerp.61,Defining a sticker texturep.62,Defining a sticker lighting parametersp.63,Table of Contents(2/3),第4页,4,Copyright DASSAULT SYSTEMES 2002,Animation:Turntable managementp.64,Creating a turntablep.65,Defining the Turntable parametersp.66,Simulating an animationp.67,Computing an animationp.68,Animation:Animating scene elementsp.70,Creating an animationp.71,Adding elements to an animationp.72,Defining animated elements parametersp.73,Creating and modifying shotsp.74,Using catalogsp.75,Table of Contents(3/3),第5页,5,Copyright DASSAULT SYSTEMES 2002,Introduction to Photo Studio,In this lesson you will see V5 Photo Studio user interface and compute your first basic realistic image,Photo Studio Workbench Presentation,Accessing the workbench,User Interface:Photo Studio General Presentation,User Interface:Photo Studio tools,User Interface:Photo Studio tools,User Settings,General Process,Quick Start:using the Quick Render,Additional Information.,第6页,6,Copyright DASSAULT SYSTEMES 2002,You will learn about the Photo Studio Workbench by,Accessing the Workbench,Exploring the User Interface,Understanding General Process,Photo Studio Workbench Presentation,第7页,7,Copyright DASSAULT SYSTEMES 2002,Accessing the Workbench,第8页,8,Copyright DASSAULT SYSTEMES 2002,Photo Studio tools.,Product tree,Standard tools,User Interface:Photo Studio General Presentation,Photo Studio features,第9页,9,Copyright DASSAULT SYSTEMES 2002,Scene editor:,Environment,Light sources,Camera,User Interface:Photo Studio tools,Animation tools,Rendering:,Image parameters,Computation,Apply material and stickers,第10页,10,Copyright DASSAULT SYSTEMES 2002,User Settings(1/3),Select Photo Studio,Select Display,Define the light source display mode,Define the environment display mode,Restart CATIA after modifying the parameters,第11页,11,Copyright DASSAULT SYSTEMES 2002,User Settings(2/3),Select Photo Studio,Select Output,Define the Quick Render parameters,Restart CATIA after modifying the parameters,Define the file name management,第12页,12,Copyright DASSAULT SYSTEMES 2002,User Settings(3/3),Select Photo Studio,Select Sticker,Restart CATIA after modifying the parameters,Define the default stickers image,第13页,13,Copyright DASSAULT SYSTEMES 2002,From a Product,Create an environment,Create a camera,Create light sources,Create a shooting,Launch the computation,General Process,Define the components textures and stickers,第14页,14,Copyright DASSAULT SYSTEMES 2002,Quick Start:using the Quick Render,In this Quick Start you will discover thru a simple demonstration,the base of the creation of a photo realistic image using the Quick Render.,The objective is not to control all the parameters of the image,but to create quickly a realistic image from the 3D viewer display.,第15页,15,Copyright DASSAULT SYSTEMES 2002,Computation parameters:,Default parameters have been predefined to help the user to get quickly a realistic image.,If an active environment has been defined by the user,it will be taken into account by the Quick Render.,If active lights exist in the session,they will be taken into account.If no light is active,a default light positioned at the current view point will be used.,The image destination file can be defined in the settings.,A precise size in pixels can be defined for the image in the settings.,Applying material:,If a material is applied to a part being instanced in the product,all the instances will have the same attributes.Ex:the buttons,You can also apply the material to the instance itself so that the same part has different effects in the image,depending on its instance.,Additional Information.,第16页,16,Copyright DASSAULT SYSTEMES 2002,Environment Management,In this lesson you will learn how to manage the scene environment,What about environment?,Creating a box environment,Positioning a box environment,Dimensioning a box environment,Additional Information.,第17页,17,Copyright DASSAULT SYSTEMES 2002,What about environment?,What is an environment?,To make your image more realistic,you need to place the object you want to render in context.,The environment is a geometry which will surround your object and will help you to create the context by applying textures to it.,Which environments can I use?,CATIA Photo Studio provides,4,different types of environment:,A box,A sphere,A cylinder,Environment predefined using Realviz software Stitcher,Depending the context you want to create,you will use one shape or another.,For example,a spherical environment can be used to render a plane flying in the sky.,第18页,18,Copyright DASSAULT SYSTEMES 2002,A default box environment is created around the product,Faces located between the view point and the product are automatically made transparent for the eye,but they will be reflected by reflective objects.,Select the Create Box Environment icon,Creating a box environment,A new feature is added in the tree,第19页,19,Copyright DASSAULT SYSTEMES 2002,Modify the position of the environment using the standard tools of the compass,Position the compass on the environment,Positioning a box environment(1/2),Dynamically,第20页,20,Copyright DASSAULT SYSTEMES 2002,Select Properties in the environment contextual menu or double-click it,Select Position,Positioning a box environment(2/2),Using precise values,1,2,Define the coordinates of the box origin,Define the orientation of the box origin,3,4,第21页,21,Copyright DASSAULT SYSTEMES 2002,Select an edge of the box and drag it.,This will apply a scaling centered on the box center.,Select a wall of the box and drag it.,This will translate the wall.,Dimensioning a box environment(1/2),Dynamically,Global scaling,Wall positioning,第22页,22,Copyright DASSAULT SYSTEMES 2002,Select Properties in the environment contextual menu or double-click it,Select Dimensions,Dimensioning a box environment(2/2),Using precise values,1,2,Define the dimensions of the box,3,第23页,23,Copyright DASSAULT SYSTEMES 2002,Additional Information.,Several environments can be defined in a session.,An environment is activated using this option of its contextual menu,You can get the default geometry bounding box using this option of the environment contextual menu,第24页,24,Copyright DASSAULT SYSTEMES 2002,Camera Management,In this lesson you will learn how to manage cameras,Creating a camera,Positioning a camera,Defining the camera lens,第25页,25,Copyright DASSAULT SYSTEMES 2002,A camera is defined so that the resulting image corresponds to the current viewer view point,Select the Create Camera icon,Creating a camera,A new feature is added in the tree,Define a view point using the mouse manipulation,1,2,Camera display when selected:,Standard Camera display:,第26页,26,Copyright DASSAULT SYSTEMES 2002,Green point moves the origin point in the screen plane,Positioning a camera(1/2),Dynamically,Green square translates the origin point,Green square translates the target point,Green point moves the target point in the screen plane,第27页,27,Copyright DASSAULT SYSTEMES 2002,Select Properties in the environment contextual menu,Select Position,Positioning a camera(2/2),Using precise values,1,2,Define the coordinates of the camera origin,Define the coordinates of the camera target,3,4,第28页,28,Copyright DASSAULT SYSTEMES 2002,Select Properties in the environment contextual menu,Select Lens,Defining the camera lens,1,2,Define the projection type.,Perspective projection provides more realistic results.,Define the focal length.,You should avoid small values as it will deform the object on the image.You should better take the camera away from the object.,3,4,This viewer can be used to define the position of the camera with the mouse manipulation tools.,You can get the same view in the 3D viewer by double clicking the camera in the tree or in the viewer.,第29页,29,Copyright DASSAULT SYSTEMES 2002,Light Sources Management,In this lesson you will learn how to handle light sources,What about light sources?,Creating a spot light,Positioning a spot light,Defining a spot light parameters,Defining a surfacic light parameters,Additional information,第30页,30,Copyright DASSAULT SYSTEMES 2002,What about light sources?,Light sources are not just used to light up the environment and make object visible.By generating shadows and illumination variations on the object surface,they give the image its effect of relief and make it more realistic.,Which light sources can I use in Photo Studio?,“Ponctual”light sources:,A,Spot light,:,It projects a cone of light from a given point to a given direction.It is the only type of light source which concentrates lights rays on a specific part of the scene.It is thus very useful to highlight details.,A,Point light,:,It scatters light in all directions from a given point like an electric lamp.,A,Directional light,:,The light reaches the scene in the form of parallel rays as if it had been emitted by a plane.It simulates light emitted by a very distant source such as the sun.,Surfacic light sources,creating more realistic images by generating soft shadows:,A,disk area,light to simulate spot light,A,sphere area,light to simulate light bulb,A,rectangular area,light that can simulate a distant light source,A,cylinder area,light to simulate neons ramp,第31页,31,Copyright DASSAULT SYSTEMES 2002,Select the Create Spot Light icon,Creating a spot light,A new feature is added in the tree,Spot light display when selected:,Standard Spot light display:,The spot light effect is visualized in the 3D viewer,第32页,32,Copyright DASSAULT SYSTEMES 2002,Green point moves the origin point in the screen plane,Choose a view point using the mouse manipulation tools,Positioning a spot light(1/2),Dynamically,Green square translates the origin point,Green square translates the target point,Green point moves the target point in the screen plane,Compute the spot light position using this option.,Only the origin coordinates will be modified.,第33页,33,Copyright DASSAULT SYSTEMES 2002,Select Properties in the environment contextual menu or double-click it,Select Position,Positioning a spot light(2/2),Using precise values,1,2,Define the coordinates of the spot origin,Define the coordinates of the spot target,After the target point,the spot is completely dark,3,4,第34页,34,Copyright DASSAULT SYSTEMES 2002,Select one solid edge of the spot light cone and drag it,to define the cone angle,Defining a spot light parameter(1/2),Dynamically,Select one solid edge of the spot light,extremity,and drag it,to define the cone end.,Outside the cone,no light is diffused.,第35页,35,Copyright DASSAULT SYSTEMES 2002,Select Properties in the environment contextual menu or double-click it,Select Lighting,Defining a spot light parameter(2/2),Using precise values,1,2,Define the intensity and the color of the spot light,Define the angle of the spot light,5,4,Define the length of the spot light ray.,This moves the target point in the spot direction.,6,Define the linear attenuation,7,Define the angular attenuation,8,Activate the shadow generation at rendering time,9,Define the,type,of,“ponctual”,light,source,3,第36页,36,Copyright DASSAULT SYSTEMES 2002,Select Properties in the environment contextual menu or double-click it,Select,Area,Defining a surfacic light parameter,1,2,Define the,U and V samples,The higher the values are,the less grainy the lighting will be.,Computation time increases with the samples values.,Define the,light source surface dimensions,5,4,Define the,type,of,surfacic,light,source,3,第37页,37,Copyright DASSAULT SYSTEMES 2002,Additional Information.,Computation result with a“punctual”spot light,Computation result with a surfacic disk area light,第38页,38,Copyright DASSAULT SYSTEMES 2002,Shooting Management,I,n this lesson you will learn how to define all the image parameters,What about shooting?,Creating a shooting,Defining the frame,Additional Information.,Defining the quality parameters,Computing the image,第39页,39,Copyright DASSAULT SYSTEMES 2002,What about shooting?,CATIA Photo Studio shooting defines all the parameters that will be used for the computation of a specific image from a given product.,The parameters are sorted in,4,categories:,The Frame parameters:,You will define the scene(which environment,which camera,which light sources),the resulting image size and location.,The Quality parameters:,You will define the rendering quality parameters.These parameters will have a big influence on the computation time required for your image.,The indirect illumination parameter:You will activate the use of the final gathering algorithm and define its parameters.,The Animation parameters,:,You will define the number of images you want to use for the animation.,These parameters will be detailed in the next chapter.,第40页,40,Copyright DASSAULT SYSTEMES 2002,Select the Create shooting icon,Creating a shooting,A new feature is added in the tree,第41页,41,Copyright DASSAULT SYSTEMES 2002,Define the camera you want to use for the computation,You can use the current view point of 3D viewer,Defining the frame,Define the environment you want to see on the image,Define the light sources you want to be used in the image,Define the destination and the format of the computation result,Define the image size,The image is computed using the 3D viewer ratio.It is then deformed to fit into the defined size.,To avoid this deformation,define the ratio of the image size equal to the 3D viewer ration.,Select Frame,第42页,42,Copyright DASSAULT SYSTEMES 2002,Additional Information.,What is ray tracing?,Ray tracing is a standard imagery mode.It is used by CATIA Photo Studio to create realistic images.,How does it work?,The image is divided in squares of pixels.The size of the squares is defined by the user.,R
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