1、用ZEMAX的宏绘图语言在ZEMAX的2D LAYOUT中增加序号显示功能; ZEMAX的宏绘图功能还是比较强的。 效果图如下: 源程序也分享如下: ! Purpose: layout the system, draw the lens by Y-Z Plane, add the surface/elements number to the graph ! It just surpport the sysmetric system, other system maybe not correct! ! Author doffery 2010-3-27 num
2、P = 51 nray = 11 NumS = NSUR() WREF = PWAV() FORMAT 12.5 ! 准备图框 closewindow graphics gosub initilization !画图部分,根据全局座标画出镜片的形状 for i,1,nsur(),1 !画轮廓部分 sd = sdia(i) incr = sd/((nump-1)/2) y_ = -sd x_ = glcz(i)+sagg(0,y_,i) gosub coordtr xs = xv ys = yv
3、for j,0,nump-1,1 y_=-sd+j*incr x_=glcz(i)+sagg(0,y_,i) gosub coordtr xe=xv ye=yv line xs,ys,xe,ye xs=xe ys=ye next !判断是否为玻璃面,如果是则同时画出倒角部分 if (indx(i-1)>1.0001) y_=sdia(i) x_=glcz(i)+sagg(0,y_,i) gosub
4、coordtr x1=xv y1=yv y_=sdia(i-1) x_=glcz(i-1)+sagg(0,y_,i-1) gosub coordtr x2=xv y2=yv if (sdia(i)>= sdia(i-1)) line x1,y1,x2,y1 line x2,y1,x2,y2 else line x1,y1,x1,y2
5、 line x1,y2,x2,y2 endif y_=-sdia(i) x_=glcz(i)+sagg(0,y_,i) gosub coordtr x1=xv y1=yv y_=-sdia(i-1) x_=glcz(i-1)+sagg(0,y_,i-1) gosub coordtr x2=xv y2=yv if (sdia(i)>= sdia(i-1))
6、 line x1,y1,x2,y1 line x2,y1,x2,y2 else line x1,y1,x1,y2 line x1,y2,x2,y2 endif endif next !画光线部分 !线条的颜色按视场 paraxial off for i,1,nfld(),1 color i ! 追迹光线,取得光线数据 hy = fldy(i)/maxf() ! 共三条光线,主光线,上光线,下边线 incr = 1/((
7、nray-1)/2) for k,1,nray,1 py = -1+incr*(k-1) RAYTRACE 0,hy,0,py,WREF gosub drawrays next next for i,1,nsur(),1 !画表面标签 color 1 snum = i gosub surflabel next ! TOTR 文字 SETTEXTSIZE 70,40 getsystemdata 1 effl=vec1(7) wfno=vec1(10) pmag=vec1(16) pimh=vec1
8、15) totr=vec1(18) expp=vec1(14) enpp=vec1(12) format 7.3 color 0 settextsize gtext 0.02*xwidth,0.905*ywidth,0,"TOTAL AXIAL LENGTH:"+$str(totr)+" MM" gtext 0.02*xwidth,0.932*ywidth,0,"EFFL:"+$str(effl)+" MM PIMH:"+$str(pimh)+ " MM" gtext 0.02*xwidth,0.959*ywidth,0,"WFNO:"+$str(wfno)+"
9、 PMAG:"+$str(pmag)
graphics off
END
! Graphics
sub initilization
xmx = XMAX()
xmn = XMIN()
ymx = YMAX()
ymn = YMIN()
xwidth = xmx-xmn
ywidth = ymx-ymn
! 画图的范围
! 取得全局座标的参考位置
mnz=glcz(1)
maz=glcz(1)
mny=sdia(1)
may=sdia(1)
for i,1,nsur(),1
if (glcz(i) 10、glcz(i)>maz) then maz=glcz(i)
if (sdia(i) 11、xwidth+0.6*ywidth*aspect/2)
ytopp = ymn + (.1*ywidth)
ybott = ymn + (.7*ywidth)
else
xleft = xmn + (0.1*xwidth)
xrigh = xmn + (0.9*xwidth)
ytopp = ymn + (0.4*ywidth-0.8*xwidth/aspect/2)
ybott = ymn + (0.4*ywidth+0.8*xwidth/aspect/2)
!SETTEXTSIZE 70,40
endif
GTITLE "LAYOUT"
G 12、LENSNAME
GDATE
return
sub coordtr
! 座标转换
xv = xleft+ (x_-mnz)/(maz-mnz)*(xrigh-xleft)
yv = ybott- (y_-mny)/(may-mny)*(ybott-ytopp)
return
sub drawrays
x_=ragz(1)
y_=ragy(1)
gosub coordtr
xs=xv
ys=yv
for jj,2,nsur(),1
x_=ragz(jj)
y_=ragy 13、jj)
gosub coordtr
xe=xv
ye=yv
line xs,ys,xe,ye
xs=xe
ys=ye
next
return
sub surflabel
! 给定一个表面,画出一箭头+数字
! 箭头的顶点位置即是半口径所在的位置
y_= sdia(snum)
x_ = glcz(snum)+sagg(0,y_,snum)
if (indx(snum-1)>1.0001)
if (sdia(snum-1)>sdia(snum))
14、y_=sdia(snum-1)
x_=glcz(snum)+sagg(0,sdia(snum),snum)
else
y_=sdia(snum)
x_ = glcz(snum)+sagg(0,y_,snum)
endif
endif
if (indx(snum)>1.0001)
if (sdia(snum) 15、glcz(snum)+sagg(0,y_,snum)
endif
endif
gosub coordtr
xx=xv
yy=yv
! 画直线
linewidth = 0.04*ywidth
line xx,yy,xx,yy-linewidth
! 画小三角形
yy2 = yy-0.005*ywidth
xx2 = xx+0.003*ywidth
xx3 = xx-0.003*ywidth
yy3 = yy2
line xx,yy,xx2,yy2
line xx2,yy2,xx3,yy3
line xx3,yy3,xx,yy
! 画数字
mm = aspect/1.25
if (mm >= 2)
settextsize 180, 80
else
settextsize 90,40
endif
format .0
if (mm >=2)
gtext xx+0.004*ywidth,yy-linewidth-0.003*ywidth,0,$str(snum)
else
gtext xx+0.008*ywidth,yy-linewidth-0.003*ywidth,0,$str(snum)
endif
return






