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流年饥荒控制台指令大全物品大全服务器管理命令大全.docx

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Click here to enter text. 2016 流年饥荒控制台指令大全+物品大全+服务器管理命令大全 一键搭建服务器请加qun四九七三九八四四五 yu 目录 一、服务器操作指令: 2 二、控制台命令函数原型 6 三、高级控制台命令:请自行翻译 14 四、全部道具配方翻译 20 五、修改料理食谱(含全部料理精确食谱) 25 六、常用物品中英文名称 37 1.材料: 37 2.工具武器: 38 3.穿戴: 40 4.建筑: 41 5.食物: 44 6.植物: 47 7.动物: 48 8.角色: 50 一、服务器操作指令: TheNet:Kick(userid)--踢出用户ID为“userid”的玩家 TheNet:Ban(userid)--禁止用户ID为“userid”的玩家加入 c_save()--立即保存当前世界(一般会在每天早上自动保存) c_reset(true|false)--true删除当前世界并新建一个全新的世界;false重新加载当前世界。 c_shutdown(true|false)--true保存并关闭当前世界;false不保存直接关闭当前世界 c_rollback() 回档 c_rollback(1) 回滚一个存档 c_rollback(2) 回滚两个存档 c_rollback(3) 回滚三个存档 服务器没有回过档时理论可以回到任何一个档,但是如果回档一次,最多只能往前回5个档 TheNet:SetAllowIncomingConnections(true|false)--true允许他人加入;false阻止任何人加入。 TheNet:SetAllowIncomingConnections(false) TheNet:SetAllowIncomingConnections(true) -console -lan -player 6 重新生成世界 c_regenerateworld() 测试模式 c_testruins() 超级上帝模式 c_supergodmode() -------------------定位---------------------------- GetPlayer().Transform:SetPosition(22,0,33) 地图全开:第一次输入 minimap=TheSim:FindFirstEntityWithTag("minimap") 第二次打开地图输入: minimap=TheSim:FindFirstEntityWithTag("minimap") minimap.MiniMap:ShowArea(0, 0, 0, 10000) c_listplayers() -lan -console -player 10 c_announce("大家记好房间名,回一下档") c_announce("流年离伤提醒你:卡?把小地图关了吧。。") c_announce("亲们,重启一下,有点bug,封了那人之后,我也进不去了") c_announce("不早了,兄弟们都睡觉吧,服务器要关了,晚安") c_announce("流年离伤提醒你:复活密码#LNCS,重新选人密码#LNLS,先按u然后输入密码方可") c_give("faroz_gls") c_give("scythe") 复活所有人: for k,v in pairs(AllPlayers) do v:PushEvent('respawnfromghost') end 把所有人聚集在一起: c_gatherplayers() 传送到任意坐标:例子传送到(64.008,81.882) GetPlayer().Transform:SetPosition(64.008,0,81.882) GetPlayer().Transform:SetPosition(101,0,112) GetPlayer().Transform:SetPosition(73,0,145) minimap=TheSim:FindFirstEntityWithTag("minimap") minimap.MiniMap:ShowArea(0,0,0,10000) 全图显示 GetWorld().minimap.minimap:showarea(0,0,0,10000) 代码示例: c_give("goldnugget",40) //金子 c_give("rocks",240) //6组石头 c_give("log",120) //6组木头 c_give("wall_ruins_item",60) //铥墙 c_give("log",80) //木头 c_give("ancient_altar") //远古祭坛 c_give("cellar_placer") //暴风地窖 c_give("bonestew",40) c_give("bonestew",40) c_give("rope",40)) //绳子papyrus c_give("papyrus",40) //zhi c_give("trunk_summer",40) 夏象鼻 c_give("cutstone",20) 砖块 c_give("silk",40) 蛛网 c_give("krampus_sack") 看普斯背包 c_give("seeds",40) 种子 c_give("poop",40) 便便 c_give("spidergland",40) c_give("gears",40) 齿轮 c_give("rope",40) c_give("rope",40) c_give("rope",40) c_give("rope",40) c_give("rope",40) 最大生命值: GetPlayer().components.health:SetMaxHealth(300) ------------------------------------------------------------- GetPlayer().Transform:SetPosition(-1,-1,-1) 自动回血 GetPlayer().components.health:StartRegen(30,10) 饥饿上限: GetPlayer().components.hunger:SetMax(500) 设置sun上限 GetPlayer().components.sanity:SetMax(1000) 火的伤害为零: GetPlayer().components.health.fire_damage_scale=0 ---------晾肉架------------- c_give("twigs",30) c_give("charcoal",20) c_give("rope",30) ----------强心针--------- healingsalve c_give("healingsalve",20) c_give("papyrus",30) ----------猪窝--------------- c_give("board",4) c_give("cutstone",3) c_give("pigskin",4) resurrectionstatue -----------建家植物-------- dug_grass(长草簇) dug_sapling(可种的树苗) dug_berrybush(可种的果树丛) c_give("dug_grass",40) c_give("dug_sapling",40) c_give("dug_berrybush",40) c_give("dug_grass",13) c_give("dug_sapling",21) c_give("dug_berrybush",16) c_give("minerhat") c_give("lightbulb",40) 暴风地窖5ge cutstone c_give("cutstone",20) c_give("turf_woodfloor",20) c_give("goldenshovel",1) c_give("perogies",10) minimap=TheSim:FindFirstEntityWithTag("minimap") GetWorld().minimap.MiniMap:ShowArea(0,0,0,10000) c_give("goldnugget",20) c_give("rocks",40) c_give("log",40) c_give("cutgrass",40) c_give("twigs",40) c_give("flint",40) c_give("perogies",20) c_give("krampus_sack") c_give("minerhat") c_give("lightbulb",40) GetPlayer().components.health:SetMaxHealth(300) GetPlayer().components.health:StartRegen(30,10) GetPlayer().components.hunger:SetMax(350) GetPlayer().components.sanity:SetMax(400) c_give("wall_ruins_item",60) GetPlayer().components.health:SetMaxHealth(9999) GetPlayer().components.health:StartRegen(50,10) GetPlayer().components.hunger:SetMax(3500) GetPlayer().components.sanity:SetMax(4000) c_give("goldnugget",20) c_give("rocks",40) c_give("log",40) c_give("cutgrass",40) c_give("twigs",40) c_give("flint",40) c_give("perogies",5) c_give("krampus_sack") c_give("minerhat") c_give("lightbulb",40) c_give("gears",4) c_give("flower_cave_triple") 灯笼草单朵的:flower_cave 双朵:flower_cave_double 三朵:flower_cave_triple 二、控制台命令函数原型 --------------------以下为各个函数原型,使用时只需要输入函数比如c_save()----------------- ----------------世界喊话------------------------------------- -- Show server announcements: -- To send a one time announcement: c_announce(msg) -- To repeat a periodic announcement: c_announce(msg, interval) -- To cancel a periodic announcement: c_announce() c_announce("大家记好房间名,回一下档") ----------------回滚--------------------------- -- Roll back *count* number of saves (default 1) function c_rollback(count) c_rollback(1) ----------------保存---------------------------- function c_save() ----------------刷物品------------------------------- -- Spawn At Cursor and select the new ent -- Has a gimpy short name so it's easier to type from the console function c_spawn(prefab, count) ----------------关闭服务器 (是否保存)-------------------------------- -- Shutdown the application, optionally close with out saving (saves by default) function c_shutdown(save) ----------------重启服务器(是否保存)-------------------------------- -- Restart the server, optionally save before restarting (does not save by default) function c_reset(save) ----------------重新生成世界-------------------------------- -- Permanently delete the game world, rengerates a new world afterwords function c_regenerateworld() ----------------远程执行lua命令-------------------------------- -- Remotely execute a lua string function c_remote( fnstr ) ----------------使一个玩家重新开始进入选人阶段-------------------------------- -- Despawn a player, returning to character select screen function c_despawn(player) ----------------c_despawn helper-------------------------------- -- c_despawn helper local function dodespawn(player) ----------------列出当前活跃用户-------------------------------- -- Return a listing of currently active players function c_listplayers() ----------------与上一个命令感觉没有什么区别-------------------------------- -- Return a listing of AllPlayers table function c_listallplayers() -----------------获取选择的物品------------------------------- -- Get the currently selected entity, so it can be modified etc. -- Has a gimpy short name so it's easier to type from the console function c_sel() function c_select(inst) -----------------光标下打印。。。------------------------------- -- Print the (visual) tile under the cursor function c_tile() -----------------应用场景脚本来选择和运行它。------------------------------- -- Apply a scenario script to the selection and run it. function c_doscenario(scenario) -----------------改变单位生命值------------------------------- -- Some helper shortcut functions function c_sel_health() function c_sethealth(n) function c_setminhealth(n) 最小生命值 function c_setsanity(n) 脑残值 c_sethunger(n) 饥饿值 function c_setbeaverness(n) function c_setmoisture(n) 湿度 function c_settemperature(n) 温度 -----------------运行中直连------------------------------- -- Work in progress direct connect code. -- Currently, to join an online server you must authenticate first. -- In the future this authentication will be taken care of for you. function c_connect( ip, port, password ) -----------------在背包中放入物品------------------------------- -- Put an item(s) in the player's inventory function c_give(prefab, count) -----------------未知------------------------------- function c_mat(recname) function c_pos(inst) function c_printpos(inst) function c_teleport(x, y, z, inst) -----------------移动命令------------------------------- function c_move(inst) function c_goto(dest, inst) 未知 function c_inst(guid) 列举 function c_list(prefab) function c_listtag(tag) 查找下一个 function c_findnext(prefab, radius, inst) ------------------上帝模式------------------------------ function c_godmode() ------------------------------------------------ -------------------超级上帝模式----------------------------- function c_supergodmode() -------------------查找----------------------------- function c_find(prefab, radius, inst) function c_findtag(tag, radius, inst) 未知命令 function c_gonext(name) 未知命令 function c_printtextureinfo( filename ) function c_simphase(phase) function c_anim(animname, loop) function c_light(c1, c2, c3) function c_spawn_ds(prefab, scenario) function c_countprefabs(prefab, noprint) function c_counttagged(tag, noprint) ---------------计算所有物品数量--------------------------------- function c_countallprefabs() ---------------加速 几倍--------------------------------- function c_speedmult(multiplier) c_speedmult(1.5) c_speedmult(1.3) c_speedmult(3) ----------------实验模式-------------------------------- function c_testruins() ConsoleCommandPlayer().components.builder:UnlockRecipesForTech({SCIENCE = 2, MAGIC = 2}) c_give("log", 20) c_give("flint", 20) c_give("twigs", 20) c_give("cutgrass", 20) c_give("lightbulb", 5) c_give("healingsalve", 5) c_give("batbat") c_give("icestaff") c_give("firestaff") c_give("tentaclespike") c_give("slurtlehat") c_give("armorwood") c_give("minerhat") c_give("lantern") c_give("backpack") end 未知 function c_teststate(state) -----------------作战装备------------------------------- function c_combatgear() -----------------作战模拟器------------------------------- function c_combatsimulator(prefab, count) -----------------转储------------------------------- function c_dump() -----------------显示当前所处季节------------------------------- function c_dumpseasons() 例子: c_dumpseasons() [04:48:05]: ConsoleInput: "c_dumpseasons()" [04:48:05]: spring 14 -> 6 days (70 %) cycle --------------打印世界信息---------------------- function c_dumpworldstate() 例子 [04:49:27]: ConsoleInput: "c_dumpworldstate()" [04:49:27]: [04:49:27]: //======================== DUMPING WORLD STATE ===================== ===\\ [04:49:27]: summerlength 15 [04:49:27]: seasonprogress 0.7 [04:49:27]: elapseddaysinseason 14 [04:49:27]: isfullmoon false [04:49:27]: moisture 1552.6871337891 [04:49:27]: springlength 20 [04:49:27]: moonphase threequarter [04:49:27]: precipitationrate 0 [04:49:27]: iswet false [04:49:27]: winterlength 15 [04:49:27]: iswinter false [04:49:27]: issummer false [04:49:27]: moistureceil 3359.3188476563 [04:49:27]: isday false [04:49:27]: remainingdaysinseason 6 [04:49:27]: isnight false [04:49:27]: isdusk true [04:49:27]: isspring true [04:49:27]: isautumn false [04:49:27]: issnowing false [04:49:27]: snowlevel 0 [04:49:27]: issnowcovered false [04:49:27]: autumnlength 20 [04:49:27]: phase dusk [04:49:27]: temperature 38.151284629022 [04:49:27]: wetness 14.76150894165 [04:49:27]: pop 0.36728030875334 [04:49:27]: season spring [04:49:27]: israining false [04:49:27]: time 0.79473068118095 [04:49:27]: cycles 49 [04:49:27]: precipitation none [04:49:27]: timeinphase 0.95938441412789 [04:49:27]: \\================================================================== ===// ------------隐藏------------------- function c_makeinvisible() ---------------------------------- 作用未知 function c_selectnext(name) 以下应该是召唤boss 召唤鹿的马蹄声 function c_summondeerclops() 召唤熊德 function c_summonbearger() -------------聚集队员--------------- function c_gatherplayers() local x,y,z = ConsoleWorldPosition():Get() for k,v in pairs(AllPlayers) do v.Transform:SetPosition(x,y,z) end end ------------加速---------------- function c_speedup() TheSim:SetTimeScale(TheSim:GetTimeScale() *10) print("Speed is now ", TheSim:GetTimeScale()) end -------------跳过多少天--------------------- function c_skip(num) num = num or 1 LongUpdate(TUNING.TOTAL_DAY_TIME * num) end ----------------投票----------------------- function c_togglevotekick() TheWponents.voter:ToggleVoteKick() end ---------------地面类型-------------------- function c_groundtype() local index, table = ConsoleCommandPlayer():GetCurrentTileType() print("Ground type is ", index) for k,v in pairs(table) do print(k,v) end end -------------搜索---------------------- function c_searchprefabs(str) 例如 c_searchprefabs("log") [04:57:55]: ConsoleInput: "c_searchprefabs("log")" [04:57:55]: Found 10 matches: [04:57:55]: log [04:57:55]: yellowgem [04:57:55]: maxwellphonograph [04:57:55]: livinglog [04:57:55]: glommerwings [04:57:55]: deerclopswarning_lvl1 [04:57:55]: deerclopswarning_lvl4 [04:57:55]: deerclopswarning_lvl3 [04:57:55]: deerclopswarning_lvl2 [04:57:55]: teleportato_ring ---------------锁定健康-------------------- function c_maintainhealth(player, percent) player = player or ConsoleCommandPlayer() if player.debug_maintainhealthtask ~= nil then player.debug_maintainhealthtask:Cancel() end player.debug_maintainhealthtask = player:DoPeriodicTask(3, function(inst) ponents.health:SetPercent(percent or 1) end) end ----------------锁定san------------------- function c_maintainsanity(player, percent) player = player or ConsoleCommandPlayer() if player.debug_maintainsanitytask ~= nil then player.debug_maintainsanitytask:Cancel() end player.debug_maintainsanitytask = player:DoPeriodicTask(3, function(inst) ponents.sanity:SetPercent(percent or 1) end) end ----------------锁定饥饿------------------- function c_maintainhunger(player, percent) player = player or ConsoleCommandPlayer() if player.debug_maintainhungertask ~= nil then player.debug_maintainhungertask:Cancel() end player.debug_maintainhungertask = player:DoPeriodicTask(3, function(inst) ponents.hunger:SetPercent(percent or 1) end) end ---------------锁定温度-------------------- function c_maintaintemperature(player, temp) player = player or ConsoleCommandPlayer() if player.debug_maintaintemptask ~= nil then player.debug_maintaintemptask:Cancel() end player.debug_maintaintemptask = player:DoPeriodicTask(3, function(inst) ponents.temperature:SetTemperature(temp or 25) end) end ---------------锁定湿度-------------------- function c_maintainmoisture(player, percen
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