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Android海贼王连连看源代码(完整版).doc

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Android海贼王连连看源代码(完整版) (文档可以直接使用,也可根据实际需要修改使用,可编辑 欢迎下载) Android海贼王连连看游戏源代码 一个海贼王连连看的安卓游戏源码 项目组织结构如图所示: layout布局文件 main.xml <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android=" ://schemas.android /apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <TableLayout xmlns:android=" ://schemas.android /apk/res/android" android:layout_width="fill_parent" android:layout_height="wrap_content"> <TableRow> <ProgressBar android:id="@+id/pb" android:layout_width="fill_parent" android:layout_height="wrap_content" style="?android:attr/progressBarStyleHorizontal" android:layout_weight="9"/> <TextView android:layout_height="wrap_content" android:layout_width="wrap_content" android:text="@string/remain_time" android:layout_weight="1"/> <TextView android:layout_height="wrap_content" android:layout_width="wrap_content" android:id="@+id/show_remainTime" android:layout_weight="1"/> </TableRow> </TableLayout> <com.tyj.onepiece.CtrlView android:id="@+id/cv" android:layout_width="fill_parent" android:layout_height="fill_parent" /> </LinearLayout> values文件夹 color.xml <?xml version="1.0" encoding="utf-8"?> <resources> <color name="hilite">#ffffffff</color> <color name="light">#64c6d4ef</color> <color name="puzzle_dark">#6456648f</color> <color name="puzzle_foreground">#ff000000</color> <color name="puzzle_hint_0">#64ff0000</color> <color name="puzzle_hint_1">#6400ff80</color> <color name="puzzle_hint_2">#2000ff80</color> <color name="puzzle_selected">#64ff8000</color> </resources> strings.xml <?xml version="1.0" encoding="utf-8"?> <resources> <string name="hello">Hello World, ConnectGame!</string> <string name="remain_time">剩余时间(秒):</string> <string name="again_challenge">再次挑战</string> <string name="failInfo">胜败乃兵家常事,不要气馁哟!</string> <string name="succeedInfo">好厉害,进入下一关的话,时间会变快哟!</string> <string name="next">下一关</string> <string name="app_name">海贼王人物连连看v1.0</string> <string name="newgame">新游戏</string> <string name="rearrage">重排列</string> <string name="exit">退出游戏</string> </resources> 图片放在了drawable文件夹下 AndroidManifest.xml <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android=" ://schemas.android /apk/res/android" package="com.tyj.onepiece" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".OnePieceGame" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> <uses-sdk android:minSdkVersion="3" /> </manifest> Class文件(Java文件) CtrlView.java package com.tyj.onepiece; import java.util.ArrayList; import java.util.LinkedList; import java.util.List; import java.util.Random; import android.content.Context; import android.os.Handler; import android.os.Message; import android.util.AttributeSet; import android.view.MotionEvent; public class CtrlView extends GameView { public final int GAMETIME = 300; public final int UPTIME = 1; public int PROCESS_VALUE = 300; public static boolean CURRENT_CH = false; public int CURRENT_TYPE = 0; private Point C_POINT; private Point P_POINT; LinkedList<Line> li; public CtrlView(Context context, AttributeSet attrs) { super(context, attrs); initType(); initGrid(); much = (row - 2) * (col - 2); } public CtrlView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); initType(); initGrid(); much = (row - 2) * (col - 2); } public boolean onTouchEvent(MotionEvent event) { if (event.getAction() != MotionEvent.ACTION_DOWN) return super.onTouchEvent(event); int selX = (int) (event.getX() / width); int selY = (int) (event.getY() / height); if (grid[selX][selY] == 0) return true; else { if (CURRENT_CH == false) { select(selX, selY); CURRENT_CH = true; P_POINT = new Point(selX, selY); } else { C_POINT = new Point(selX, selY); lineType = 0; if (checkLink(P_POINT, C_POINT)) { isLine = true; much = much - 2; if (0 < PROCESS_VALUE && (PROCESS_VALUE + UPTIME) < GAMETIME) { PROCESS_VALUE = PROCESS_VALUE + UPTIME; } invalidate(); mRedrawHandler.sleep(300); } CURRENT_CH = false; } } return true; } public void reset() { CURRENT_CH = false; CURRENT_TYPE = 0; C_POINT = null; P_POINT = null; lineType = 0; isLine = false; Point[] p = null; initType(); initGrid(); much = (row - 2) * (col - 2); invalidate(); } public void rearrange() { CURRENT_CH = false; CURRENT_TYPE = 0; C_POINT = null; P_POINT = null; lineType = 0; isLine = false; Point[] p = null; List<Integer> temp = new ArrayList<Integer>(); for (int i = 0; i < row; i++) { for (int j = 0; j < col; j++) { if (grid[i][j] != 0) { temp.add(grid[i][j]); } } } type.clear(); Random ad = new Random(); for (int i = 0; i < temp.size(); i++) { type.add(temp.get(i)); } temp.clear(); temp = null; for (int i = 0; i < row; i++) { for (int j = 0; j < col; j++) { if (grid[i][j] != 0) { int index = ad.nextInt(type.size()); grid[i][j] = type.get(index); type.remove(index); } } } invalidate(); } private RefreshHandler mRedrawHandler = new RefreshHandler(); class RefreshHandler extends Handler { @Override public void handleMessage(Message msg) { isLine = false; grid[P_POINT.x][P_POINT.y] = 0; grid[C_POINT.x][C_POINT.y] = 0; CtrlView.this.invalidate(); } public void sleep(long delayMillis) { this.removeMessages(0);// 移除信息队列中最顶部的信息(从顶部取出信息) sendMessageDelayed(obtainMessage(0), delayMillis);// 获得顶部信息并延时发送 } }; public class Point { public int x; public int y; public Point(int newx, int newy) { this.x = newx; this.y = newy; } public boolean equals(Point p) { if (p.x == x && p.y == y) return true; else return false; } } private boolean horizon(Point a, Point b) { if (a.x == b.x && a.y == b.y) return false; int x_start = a.y <= b.y ? a.y : b.y; int x_end = a.y <= b.y ? b.y : a.y; for (int x = x_start + 1; x < x_end; x++) if (grid[a.x][x] != 0) { return false; } p = new Point[] { a, b }; lineType = H_LINE; return true; } private boolean vertical(Point a, Point b) { if (a.x == b.x && a.y == b.y) return false; int y_start = a.x <= b.x ? a.x : b.x; int y_end = a.x <= b.x ? b.x : a.x; for (int y = y_start + 1; y < y_end; y++) if (grid[y][a.y] != 0) return false; p = new Point[] { a, b }; lineType = V_LINE; return true; } private boolean oneCorner(Point a, Point b) { Point c = new Point(a.x, b.y); Point d = new Point(b.x, a.y); if (grid[c.x][c.y] == 0) { boolean method1 = horizon(a, c) && vertical(b, c); p = new Point[] { a, new Point(c.x, c.y), b }; lineType = ONE_C_LINE; return method1; } if (grid[d.x][d.y] == 0) { boolean method2 = vertical(a, d) && horizon(b, d); p = new Point[] { a, new Point(d.x, d.y), b }; lineType = ONE_C_LINE; return method2; } else { return false; } } class Line { public Point a; public Point b; public int direct; public Line() { } public Line(int direct, Point a, Point b) { this.direct = direct; this.a = a; this.b = b; } } private LinkedList<Line> scan(Point a, Point b) { li = new LinkedList<Line>(); for (int y = a.y; y >= 0; y--) if (grid[a.x][y] == 0 && grid[b.x][y] == 0 && vertical(new Point(a.x, y), new Point(b.x, y))) li.add(new Line(0, new Point(a.x, y), new Point(b.x, y))); for (int y = a.y; y < row; y++) if (grid[a.x][y] == 0 && grid[b.x][y] == 0 && vertical(new Point(a.x, y), new Point(b.x, y))) li.add(new Line(0, new Point(a.x, y), new Point(b.x, y))); for (int x = a.x; x >= 0; x--) if (grid[x][a.y] == 0 && grid[x][b.y] == 0 && horizon(new Point(x, a.y), new Point(x, b.y))) li.add(new Line(1, new Point(x, a.y), new Point(x, b.y))); for (int x = a.x; x < col; x++) if (grid[x][a.y] == 0 && grid[x][b.y] == 0 && horizon(new Point(x, a.y), new Point(x, b.y))) li.add(new Line(1, new Point(x, a.y), new Point(x, b.y))); return li; } private boolean twoCorner(Point a, Point b) { li = scan(a, b); if (li.isEmpty()) return false; for (int index = 0; index < li.size(); index++) { Line line = (Line) li.get(index); if (line.direct == 1) { if (vertical(a, line.a) && vertical(b, line.b)) { p = new Point[] { a, line.a, line.b, b }; lineType = TWO_C_LINE; return true; } } else if (horizon(a, line.a) && horizon(b, line.b)) { p = new Point[] { a, line.a, line.b, b }; lineType = TWO_C_LINE; return true; } } return false; } public boolean checkLink(Point a, Point b) { if (grid[a.x][a.y] != grid[b.x][b.y])// 如果图案不同,直接为false return false; if (a.x == b.x && horizon(a, b)) return true; if (a.y == b.y && vertical(a, b)) return true; if (oneCorner(a, b)) return true; else return twoCorner(a, b); } } GameView.java package com.tyj.onepiece; //画出网格,并对应的画上分布好的图像 import java.util.ArrayList; import java.util.Arrays; import java.util.List; import java.util.Random; import com.tyj.onepiece.CtrlView.Point; import android.content.Context; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.Rect; import android.graphics.drawable.Drawable; import android.util.AttributeSet; import android.view.View; public class GameView extends View { public final int row = 10; public final int col = 10; public float width; public float height; private int selY; private int selX; public boolean isLine = false; public int grid[][] = new int[row][col]; private Rect selRect = new Rect(); public int lineType = 0; public final int V_LINE = 1; public final int H_LINE = 1; public final int ONE_C_LINE = 2; public final int TWO_C_LINE = 3; public int much = 0; Point[] p; public int[] imageType = new int[] { R.drawable.aa, R.drawable.bb, R.drawable.cc, R.drawable.dd, R.drawable.ee, R.drawable.ff, R.drawable.gg, R.drawable.hh, R.drawable.ii, R.drawable.jj, R.drawable.kk, R.drawable.ll, R.drawable.mm, R.drawable.nn, R.drawable.oo, R.drawable.pp }; public Bitmap[] image; public List<Integer> type = new ArrayList<Integer>(); public GameView(Context context, AttributeSet attrs) { super(context, attrs); this.setFocusable(true); this.setFocusableInTouchMode(true); } public GameView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); this.setFocusable(true); this.setFocusableInTouchMode(true); } public void reset() { } public void fillImage(Context context) { int lth = imageType.length; image = new Bitmap[lth]; for (int i = 0; i < lth; i++) { Bitmap bitmap = Bitmap.createBitmap((int) width, (int) height, Bitmap.Config.ARGB_8888); Drawable drw; Canvas canvas = new Canvas(bitmap); drw = context.getResources().getDrawable(imageType[i]); drw.setBounds(1, 1, 30, 30); drw.draw(canvas); image[i] = bitmap; } } public void initType() { int size = (row - 2) * (col - 2); int count = size / imageType.length; for (int j = 0; j < imageType.length; j++) { for (int i = 0; i < count; i++) { type.add(imageType[j]); } } } public void select(int x, int y) { invalidate(selRect); selX = Math.min(Math.max(x, 0), 9); selY = Math.min(Math.max(y, 0), 9); getRect(selX, selY, selRect); invalidate(selRect); } private void getRect(int x, int y, Rect rect) { rect.set((int) (x * width), (int) (y * height), (int) (x * width + width), (int) (y * height + height)); } @Override protected void onDraw(Canvas canvas) { Paint background = new Paint(); background.setColor(Color.WHITE); canvas.drawRect(0, 0, getWidth(), getHeight(), background); Paint hilite = new Paint(); hilite.setColor(getResources().getColor(R.color.hilite)); Paint light = new Paint(); light.setColor(getResources().getColor(R.color.light)); //画出网格 for (int i = 0; i <= 9; i++) { canvas.drawLine(0, i * height, getWidth(), i * height, light); canvas.drawLine(0, i * height + 1, getWidth(), i * height + 1, hilite); canvas.drawLine(i * width, 0, i * width, getHeight(), light); canvas.drawLine(i * width + 1, 0, i * width + 1, getHeight(), hilite); } if (CtrlView.CURRENT_CH) { Paint selected = new Paint(); selected.setColor(getResources().getColor(R.color.puzzle_selected)); canvas.drawRect(selRect, selected); } for (int i = 0; i < 9; i++) { for (int j = 0; j < 9; j++) { if (grid[i][j] != 0) { canvas.drawBitmap(image[Arrays.binarySearch(imageType, grid[i][j])], i * width, j * height, null); } } } if (isLine) { Paint lineColor = new Paint(); lineColor.setColor(Color.RED); switch (lineType) { case V_LINE: canvas.drawLine(p[0].x * width + width / 2, p[0].y * height + height / 2, p[1].x * width + width / 2, p[1].y * height + height / 2, lineColor); break; case ONE_C_LINE: canvas.drawLine(p[0].x * width + width / 2, p[0].y * height + height / 2, p[1].x * width + width / 2, p[1].y * height + height / 2, lineColor); canvas.drawLine(p[1].x * width + width / 2, p[1].y * height + height / 2, p[2].x * width + width / 2, p[2].y * height + height / 2, lineColor); break; case TWO_C_LINE: canvas.drawLine(p[0].x * width + width / 2, p[0].y * height + height / 2, p[1].x * width + width / 2, p[1].y * height + height / 2, lineColor); canvas.drawLine(p[1].x * width + width / 2, p[1].y * height + height / 2, p[2].x * width + width / 2, p[2].y * height + height / 2, lineColor); canvas.drawLine(p[3].x * width + width / 2, p[3].y * height + height / 2, p[2].x * width + width / 2, p[2].y * height + height / 2, lineColor); break; default: break; } } super.onDraw(canvas); } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh)
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