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,单击此处编辑母版文本样式,第二级,第三级,第四级,第五级,*,Logo,单击此处编辑母版标题样式,黑盒测试用例设计,因果图法,习题,1,某软件的一个模块的需求规格说明书中描述:,(,1,)年薪制员工:严重过失,扣,年终风险金,的,4%,;过失,扣年终风险金的,2%,。,(,2,)非年薪制员工:严重过失,扣当,月薪资,的,8%,;过失,扣当月薪资的,4%,。,请绘制出因果图和判定表,并给出相应的测试用例。,原因:,C1.,年薪制员工,C2.,严重过失,中间状态:,11.,非年薪制员工,12.,过失,结果:,E1.,扣年终风险金的,4%,E2.,扣年终风险金的,2%,E3.,扣当月薪资的,8%,E4.,扣当月薪资的,4%,因果图,C1,C2,11,12,E1,E2,E3,E4,将因果图转化为判定表:,测试用例,测试用例,1:,输入数据,:,年薪制员工,严重过失 预期输出,:,扣年终风险金的,4%,测试用例,2:,输入数据,:,年薪制员工,过失 预期输出,:,扣年终风险金的,2%,测试用例,3:,输入数据,:,非年薪制员工,严重过失 预期输出,:,扣当月薪资的,8%,测试用例,4:,输入数据,:,非年薪制员工,过失 预期输出,:,扣当月薪资的,4%,习题,2,中国象棋中走马的测试用例设计为例学习因果图的使用方法(下面未注明的均指的是对马的说明),一、分析中国象棋中走马的实际情况,如果落点在棋盘外,则不移动棋子;,如果落点与起点不构成日字型,则不移动棋子;,如果在落点方向的邻近交叉点有棋子,(,绊马腿,),则不移动棋子;,落点处有己方棋子,则不移动棋子,;,如果不属于,1-4,条,落点处无棋子,则移动棋子;,如果不属于,1-4,条,落点处为对方棋子,(,非老将,),则移动棋子并除去对方棋子;,如果不属于,1-4,条,且落点处为对方老将,则移动棋子,并提示战胜对方,游戏结束。,二、根据分析明确原因和结果,原因:,落点在棋盘上;,落点与起点构成日字;,落点方向的邻近交叉点无棋子;,落点处为自己方棋子;,落点处无棋子;,落点处为对方棋子,(,非老将,),;,落点处为对方老将。,结果:,E1,、不移动棋子;,E2,、移动棋子;,E3,、移动棋子,并除去对方棋子;,E4,、移动棋子,并提示战胜对方,结束游戏。,添加中间节点,11,目的是作为导出结果的进一步原因,简化因果图导出的判定表,1,3,4,5,E1,7,6,2,E2,E3,E4,11,V,V,V,V,V,E,决策表分解,规则,选项,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,1,1,1,1,1,1,1,0,1,1,0,1,1,1,0,0,1,0,1,1,1,0,1,0,1,0,0,1,1,0,0,0,0,1,1,1,0,1,1,0,0,1,0,1,0,1,0,0,0,0,1,1,0,0,1,0,0,0,0,1,0,0,0,0,11,E1,0,1,1,0,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,规则,选项,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,11,5,6,7,1,1,1,1,1,1,1,0,1,1,0,1,1,1,0,0,1,0,1,1,1,0,1,0,1,0,0,1,1,0,0,0,0,1,1,1,0,1,1,0,0,1,0,1,0,1,0,0,0,0,1,1,0,0,1,0,0,0,0,1,0,0,0,0,E2,E3,E4,1,0,0,0,1,0,0,0,1,决策表分解,规则,选项,1,2,3,4,5,6,7,8,1,2,3,1,1,1,1,1,0,1,0,1,1,0,0,0,1,1,0,1,0,0,0,1,0,0,0,11,E1,1,0,0,1,0,1,0,1,0,1,0,1,0,1,0,1,规则,选项,1,2,3,4,5,6,7,8,11,4,5,6,7,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,1,1,0,0,0,1,0,1,0,0,1,0,0,1,0,1,0,0,0,1,E1,E2,E3,E4,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,Thank You!,
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