1、CountDownLatch作用 CountDownLatch如其所写,是一个倒计数的锁存器,当计数减至0时触发特定的事件。利用这种特性,可以让主线程等待子线程的结束。下面以一个模拟运动员比赛的例子加以说明。 实例: 示例1: 下面给出了两个类,其中一组 worker 线程使用了两个倒计数锁存器: · 第一个类是一个启动信号,在 driver 为继续执行 worker 做好准备之前,它会阻止所有的 worker 继续执行。 · 第二个类是一个完成信号,它允许 driver 在完成所有 worker 之前一直等待。 class Driver { // ... voi
2、d main() throws InterruptedException { CountDownLatch startSignal = new CountDownLatch(1); CountDownLatch doneSignal = new CountDownLatch(N); for (int i = 0; i < N; ++i) // create and start threads new Thread(new Worker(startSignal, doneSignal)).start(); doSomethi
3、ngElse(); // don't let run yet startSignal.countDown(); // let all threads proceed doSomethingElse(); doneSignal.await(); // wait for all to finish } } class Worker implements Runnable { private final CountDownLatch startSignal; private f
4、inal CountDownLatch doneSignal; Worker(CountDownLatch startSignal, CountDownLatch doneSignal) { this.startSignal = startSignal; this.doneSignal = doneSignal; } public void run() { try { startSignal.await(); doWork(); doneSignal.countDown();
5、 } catch (InterruptedException ex) {} // return; } void doWork() { ... } } 示例2: 另一种典型用法是,将一个问题分成 N 个部分,用执行每个部分并让锁存器倒计数的 Runnable 来描述每个部分,然后将所有 Runnable 加入到 Executor 队列。当所有的子部分完成后,协调线程就能够通过 await。(当线程必须用这种方法反复倒计数时,可改为使用 CyclicBarrier。) class Driver2 { // ... void main() throws
6、InterruptedException { CountDownLatch doneSignal = new CountDownLatch(N); Executor e = ... for (int i = 0; i < N; ++i) // create and start threads e.execute(new WorkerRunnable(doneSignal, i)); doneSignal.await(); // wait for all to finish } } c
7、lass WorkerRunnable implements Runnable { private final CountDownLatch doneSignal; private final int i; WorkerRunnable(CountDownLatch doneSignal, int i) { this.doneSignal = doneSignal; this.i = i; } public void run() { try { doWork(i); doneS
8、ignal.countDown(); } catch (InterruptedException ex) {} // return; } void doWork() { ... } } 异常:IllegalMonitorStateException 上述程序会抛出 java.lang.IllegalMonitorStateException 违法的监控状态异常。当某个线程试图等待一个自己并不拥有的对象(O)的监控器或者通知其他线程等待该对象(O)的监控器时,抛出该异常。 这是网上的解释,我不是很明白,什么叫“自己并不拥有的对象”,我是在一
9、个对象调用wait();在另一个对象调用notifyAll() ------解决方法-------------------------------------------------------- 如果不正确地管理wait/notify调用,应用程序可能会抛出IllegalMonitorStateException,例如,若不拥有对象的锁标 记,而试图用wait/notify协调共享对象资源,应用程序将抛出IllegalMonitorStateException。 What you need basically is a CountDownLatch, where you initialize at 1 and count down to 0 to start the game. Unfortunately we don't support CountDownLatch right now so you'll have to build your own. Nnd 少写了一个字母 a 是await而不是object对象本省的wait方法!!!!!!!!!!!!!






