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测试英语短语.doc

1、软件测试常用单词: 1.静态测试:Non-Execution-Based Testing或Static testing     代码走查:Walkthrough 代码审查:Code Inspection 技术评审:Review 2.动态测试:Execution-Based Testing 3.白盒测试:White-Box Testing 4.黑盒测试:Black-Box Testing 5.灰盒测试:Gray-Box Testing 6.软件质量保证SQA:Software Quality Assurance 7.软件开发生命周期:Software Development

2、 Life Cycle 8.冒烟测试:Smoke Test 9.回归测试:Regression Test 10.功能测试:Function Testing 11.性能测试:Performance Testing 12.压力测试:Stress Testing 13.负载测试:Volume Testing 14.易用性测试:Usability Testing 15.安装测试:Installation Testing 16.界面测试:UI Testing 17.配置测试:Configuration Testing 18.文档测试:Documentation Testing

3、 19.兼容性测试:Compatibility Testing 20.安全性测试:Security Testing 21.恢复测试:Recovery Testing 22.单元测试:Unit Test 23.集成测试:Integration Test 24.系统测试:System Test 25.验收测试:Acceptance Test 26.测试计划应包括: 测试对象:The Test Objectives, 测试范围: The Test Scope, 测试策略: The Test Strategy 测试方法: The Test Approach, 测试过程:

4、The test procedures, 测试环境: The Test Environment, 测试完成标准:The test Completion criteria                           测试用例:The Test Cases                           测试进度表:The Test Schedules                           风险:Risks                           Etc 27.主测试计划: a master test plan 28.需求规格说明书:Th

5、e Test Specifications 29.需求分析阶段:The Requirements Phase 30.接口:Interface 31.最终用户:The End User 31.正式的测试环境:Formal Test Environment 32.确认需求:Verifying The Requirements 33.有分歧的需求:Ambiguous Requirements 34.运行和维护:Operation and Maintenance. 35.可复用性:Reusability 36.可靠性: Reliability/Availability 37.电

6、机电子工程师协会IEEE:The Institute of Electrical and Electronics Engineers) 38.要从以下几方面测试软件: 正确性:Correctness 实用性:Utility 性能:Performance 健壮性:Robustness 可靠性:Reliability 关于Bugzilla: 1.Bug按严重程度(Severity)分为: Blocker,阻碍开发和/或测试工作         Critical,死机,丢失数据,内存溢出         Major,较大的功能缺陷         Normal,普通的

7、功能缺陷         Minor,较轻的功能缺陷 Trivial,产品外观上的问题或一些不影响使用的小毛病,如菜单或对话框中的文字拼写或字体问题等等     Enhancement,建议或意见 2.Bug按报告状态分类(Status)   待确认的(Unconfirmed)       新提交的(New)     已分配的(Assigned)   问题未解决的(Reopened)       待返测的(Resolved)       待归档的(Verified)       已归档的(Closed) 3.Bug处理意见(Resolution)          

8、    已修改的(Fixed) 不是问题(Invalid)               无法修改(Wontfix)     以后版本解决(Later)           保留(Remind)                 重复(Duplicate)           无法重现(Worksforme) Testing activity Testing activity    Testing is an integral componentu of the software process    Testing is a critical element of

9、 softwareu quality assurance    Testing is an activity that must be carried outu throughout the software development life cycle Software Testing Principles: All tests should be traceable to customer requirements. Tests should be planned long before testing begins The Pareto principle applies

10、 to software testing. (80/20 rule) Testing should begin “in the small” and progress toward testing “in the large.” Exhaustive testing is not possible. To be most effective, testing should be conducted by an independent third party. Attributes of A “Good” Test    A good test has a highu proba

11、bility of finding an error.    A good test is not redundant.u    Au good test should be neither too simple nor too complex.  u  Else? What Should Be Tested? Correctness Utility Performance Robustness Reliability Correctness The extent to which a program satisfies its specificatio

12、n and fulfills the customer’s mission objectives. If input that satisfies the input specifications is provided and the product is given all the resources it needs, then the product is correct if the output satisfies the output specification. If a product satisfies its specification, then this prod

13、uct is correct. Questions: Suppose a product has been tested successfully against a broad variety of test data. Does this mean that the product is acceptable? UTILITY Utility is the extent to which a user’s needs are met when a correct product is used under condition permitted by its specifica

14、tions. It focus on how easy the product is to use, whether the product performs useful functions, and whether the product is cost effective compared to competing products. If the product is not cost effective, there is no point in buying it. And unless the product is easy to use, it will not be u

15、sed at all or it will be used incorrectly. Therefore, when considering buying an existing product, the utility of the product should be tested first; and if the product fails on that score, testing should stop. Performance It is the extent to which the product meets its constraints with regard

16、 to response time or space requirements. Performance is measured by processing speed, response time, resource consumption, throughput and efficiency. Performance: For example, a nuclear reactor control system may have to sample the temperature of the core and process the data every 10th of a se

17、cond. If the system is not fast enough to be able to handle interrupts from the temperature sensor every 10th of a second, then data will be lost and there is no way of ever recovering the data; the next time that the system receives temperature data, they will be the current temperature, not the re

18、ading that was missed. If the reactor is on the point of a meltdown, then it is critical that all relevant information be both received and processed as laid down in the specifications. With all real-time system, the performance must meet every time constraint listed in the specifications.

19、Robustness    Robustness essentially is au function of a number of factors, such as the range of operating conditions, the possibility of unacceptable results with valid input, and the acceptability of effects when the product is given invalid input.    A product with a wideu range of permissibl

20、e operating condition is more robust than a product that is more restrictive.    It is difficult to come up with a preciseu definition…    A robust product should not yield unacceptable results whenu the input satisfies its specifications.    u    For example, when theu tester gives a system

21、 (or program) with a invalid data, the system responds with a message such as “Incorrect data, try again”, it is more robust than a system that crashes whenever the data deviate even slightly from what is required.    u Reliability    If a program repeatedly and frequentlyu fails to perform,

22、 it matters little whether other software quality factors are acceptable.    Software Reliability is defined in statistical terms as “theu probability of failure-free operation of a computer program in a specified environment for a specified time.”    It is necessary to know how often theu produ

23、ct fails. (MTBF)    When a product fails, an important issue is howu long it takes, on average , to repair it. (MTTR)    Measure of Reliability:u    MTBF = MTTF + MTTR    MTBF: mean-time-between-failureu    MTTF:u mean-time-to-failure    MTTR: mean-time-to-repairu    u    Softwareu ava

24、ilability is the probability that a program is operating according to requirements at a given point in time.    Measure of Reliability:u    u    MTBF = MTTF + MTTR    Measure of Availability:u        Availabilityu = [MTTF/(MTTF + MTTR)] * 100%    u How can it be know when to stop testi

25、ng? This can be difficult to determine. Many modern software applications are so complex, and run in such an interdependent environment, that complete testing can never be done. Common factors in deciding when to stop are: Deadlines (release deadlines, testing deadlines, etc.) Test budget deple

26、ted Test cases completed with certain percentage passed Coverage of code/functionality/requirements reaches a specified point Bug rate falls below a certain level What if there isn’t enough time for thorough testing? Use risk analysis to determine where testing should be focused. Risk anal

27、ysis is appropriate to most software development projects. This requires judgment skills, common sense, and experience. Considerations can include: Which functionality is most important to the project's intended purpose? Which functionality is most visible to the user? Which functionality has the largest safety/financial impact? Which aspects of similar/related previous projects had large maintenance expenses? Which parts of the code are most complex, and thus most subject to errors?

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