资源描述
服务器端界面
客户端界面
棋盘界面
决出胜负界面
若一方下线,弹出的窗口
如果服务器关闭出现的对话框
退出游戏前的对话框
登录前的设置
客户端源代码
using System;
using System.Drawing;
using System.Windows.Forms;
using System.IO;
namespace GameClient
{
public partial class FormPlaying : Form
{
private int tableIndex;
private int side;
private DotColor[,] grid = new DotColor[15, 15];
private Bitmap blackBitmap;
private Bitmap whiteBitmap;
private bool isReceiveCommand = false;
private Service service;
delegate void LabelDelegate(Label label, string str);
delegate void ButtonDelegate(Button button, bool flag);
delegate void RadioButtonDelegate(RadioButton radioButton, bool flag);
delegate void SetDotDelegate(int i, int j, int dotColor);
LabelDelegate labelDelegate;
ButtonDelegate buttonDelegate;
RadioButtonDelegate radioButtonDelegate;
public FormPlaying(int TableIndex, int Side, StreamWriter sw)
{
InitializeComponent();
this.tableIndex = TableIndex;
this.side = Side;
labelDelegate = new LabelDelegate(SetLabel);
buttonDelegate = new ButtonDelegate(SetButton);
radioButtonDelegate = new RadioButtonDelegate(SetRadioButton);
blackBitmap = new Bitmap(Properties.Resources.black);
whiteBitmap = new Bitmap(Properties.Resources.white);
service = new Service(listBox1, sw);
private void FormPlaying_Load(object sender, EventArgs e)
{
radioButton3.Checked = true;
for (int i = 0; i <= grid.GetUpperBound(0); i++)
{
for (int j = 0; j <= grid.GetUpperBound(1); j++)
{
grid[i, j] = DotColor.None;
}
}
labelSide0.Text = "";
labelSide1.Text = "";
labelGrade0.Text = "";
labelGrade1.Text = "";
}
public void SetLabel(Label label, string str)
{
if (label.InvokeRequired)
{
this.Invoke(labelDelegate, label, str);
}
else
{
label.Text = str;
}
}
private void SetButton(Button button, bool flag)
{
if (button.InvokeRequired)
{
this.Invoke(buttonDelegate, button, flag);
}
else
{
button.Enabled = flag;
}
}
private void SetRadioButton(RadioButton radioButton, bool flag)
{
if (radioButton.InvokeRequired)
{
this.Invoke(radioButtonDelegate, radioButton, flag);
}
else
{
radioButton.Checked = flag;
}
}
public void SetDot(int i, int j, DotColor dotColor)
{
service.AddItemToListBox(string.Format("{0},{1},{2}", i, j, dotColor));
grid[i, j] = dotColor;
pictureBox1.Invalidate();
}
public void Restart(string str)
{
MessageBox.Show(str, "", MessageBoxButtons.OK, MessageBoxIcon.Warning);
ResetGrid();
SetButton(buttonStart, true);
}
private void ResetGrid()
{
SetLabel(labelGrade0, "");
SetLabel(labelGrade1, "");
for (int i = 0; i <= grid.GetUpperBound(0); i++)
{
for (int j = 0; j <= grid.GetUpperBound(1); j++)
{
grid[i, j] = DotColor.None;
}
}
pictureBox1.Invalidate();
}
{
grid[x / 20 - 1, y / 20 - 1] = DotColor.None;
pictureBox1.Invalidate();
}
private void pictureBox1_Paint(object sender, PaintEventArgs e)
{
Graphics g = e.Graphics;
for (int i = 0; i <= grid.GetUpperBound(0); i++)
{
for (int j = 0; j <= grid.GetUpperBound(1); j++)
{
if (grid[i, j] != DotColor.None)
{
if (grid[i, j] == DotColor.Black)
{
g.DrawImage(blackBitmap, (i + 1) * 20, (j + 1) * 20);
}
else
{
g.DrawImage(whiteBitmap, (i + 1) * 20, (j + 1) * 20);
}
}
}
}
}
public void SetLevel(string ss)
{
isReceiveCommand = true;
switch (ss)
{
case "1":
SetRadioButton(radioButton1, true);
break;
case "2":
SetRadioButton(radioButton2, true);
break;
case "3":
SetRadioButton(radioButton3, true);
break;
case "4":
SetRadioButton(radioButton4, true);
break;
case "5":
SetRadioButton(radioButton5, true);
break;
}
isReceiveCommand = false;
}
private void radioButton_CheckedChanged(object sender, EventArgs e)
{
if (isReceiveCommand == false)
{
RadioButton radiobutton = (RadioButton)sender;
if (radiobutton.Checked == true)
{
service.SendToServer(string.Format("Level,{0},{1}",
tableIndex, radiobutton.Name[radiobutton.Name.Length - 1]));
}
}
}
private void buttonSend_Click(object sender, EventArgs e)
{
service.SendToServer(string.Format("Talk,{0},{1}", tableIndex, textBox1.Text));
}
private void textBox1_KeyPress(object sender, KeyPressEventArgs e)
{
if (e.KeyChar == (char)Keys.Enter)
{
service.SendToServer(string.Format("Talk,{0},{1}", tableIndex, textBox1.Text));
}
}
private void buttonHelp_Click(object sender, EventArgs e)
{
string str =
"\n本游戏每两人为一组。游戏玩法:用鼠标点击你所在方颜色的点,每\n\n" +
"消失一个,得一分。当任何一方在同行或同列出现两个相邻的点时,游\n\n" +
"戏就结束了,此时得分多的为胜方。注意:点击对方的点无效。\n";
MessageBox.Show(str, "帮助信息");
}
private void buttonStart_Click(object sender, EventArgs e)
{
service.SendToServer(string.Format("Start,{0},{1}", tableIndex, side));
this.buttonStart.Enabled = false;
}
private void buttonExit_Click(object sender, EventArgs e)
{
this.Close();
}
private void FormPlaying_FormClosing(object sender, FormClosingEventArgs e)
{
service.SendToServer(string.Format("GetUp,{0},{1}", tableIndex, side));
}
public void StopFormPlaying()
{
Application.Exit();
}
private void pictureBox1_MouseDown(object sender, MouseEventArgs e)
{
int x = e.X / 20;
int y = e.Y / 20;
if (!(x < 1 || x > 15 || y < 1 || y > 15))
{
if (grid[x - 1, y - 1] != DotColor.None)
{
int color = (int)grid[x - 1, y - 1];
service.SendToServer(string.Format(
"UnsetDot,{0},{1},{2},{3},{4}", tableIndex, side, x - 1, y - 1, color));
}
}
}
public void SetTableSideText(string sideString, string labelSideString, string listBoxString)
{
string s = "白方";
if (sideString == "0")
{
s = "黑方:";
}
if (sideString == side.ToString())
{
SetLabel(labelSide1, s + labelSideString);
}
else
{
SetLabel(labelSide0, s + labelSideString);
}
service.AddItemToListBox(listBoxString);
}
public void SetGradeText(string str0, string str1)
{
if (side == (int)DotColor.Black)
{
SetLabel(labelGrade1, str0);
SetLabel(labelGrade0, str1);
}
else
{
SetLabel(labelGrade0, str0);
SetLabel(labelGrade1, str1);
}
}
public void ShowTalk(string talkMan, string str)
{
service.AddItemToListBox(string.Format("{0}说:{1}", talkMan, str));
}
public void ShowMessage(string str)
{
service.AddItemToListBox(str);
}
}
}
服务器源代码
using System;
using System.Collections.Generic;
using System.Windows.Forms;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace GameServer
{
public partial class FormServer : Form
{
private int maxUsers;
System.Collections.Generic.List<User> userList = new List<User>();
private int maxTables;
private GameTable[] gameTable;
IPAddress localAddress;
private int port = 51888;
private TcpListener myListener;
private Service service;
public FormServer()
{
InitializeComponent();
service = new Service(listBox1);
}
private void FormServer_Load(object sender, EventArgs e)
{
listBox1.HorizontalScrollbar = true;
IPAddress[] addrIP = Dns.GetHostAddresses(Dns.GetHostName());
localAddress = addrIP[0];
buttonStop.Enabled = false;
}
private void buttonStart_Click(object sender, EventArgs e)
{
if (int.TryParse(textBoxMaxTables.Text, out maxTables) == false
|| int.TryParse(textBoxMaxUsers.Text, out maxUsers) == false)
{
MessageBox.Show("请输入在规定范围内的正整数");
return;
}
if (maxUsers < 1 || maxUsers > 300)
{
MessageBox.Show("允许进入的人数只能在1-300之间");
return;
}
if (maxTables < 1 || maxTables > 100)
{
MessageBox.Show("允许的桌数只能在1-100之间");
return;
}
textBoxMaxUsers.Enabled = false;
textBoxMaxTables.Enabled = false;
gameTable = new GameTable[maxTables];
for (int i = 0; i < maxTables; i++)
{
gameTable[i] = new GameTable(listBox1);
}
myListener = new TcpListener(localAddress, port);
myListener.Start();
service.AddItem(string.Format("开始在{0}:{1}监听客户连接", localAddress, port));
ThreadStart ts = new ThreadStart(ListenClientConnect);
Thread myThread = new Thread(ts);
myThread.Start();
buttonStart.Enabled = false;
buttonStop.Enabled = true;
}
private void buttonStop_Click(object sender, EventArgs e)
{
for (int i = 0; i < maxTables; i++)
{
gameTable[i].StopTimer();
}
service.AddItem(string.Format("目前连接用户数:{0}", userList.Count));
service.AddItem("开始停止服务,并依次使用户退出!");
for (int i = 0; i < userList.Count; i++)
{
userList[i].client.Close();
}
myListener.Stop();
buttonStart.Enabled = true;
buttonStop.Enabled = false;
textBoxMaxUsers.Enabled = true;
textBoxMaxTables.Enabled = true;
}
private void ListenClientConnect()
{
while (true)
{
TcpClient newClient = null;
try
{
newClient = myListener.AcceptTcpClient();
}
catch
{
break;
}
ParameterizedThreadStart pts = new ParameterizedThreadStart(ReceiveData);
Thread threadReceive = new Thread(pts);
User user = new User(newClient);
threadReceive.Start(user);
userList.Add(user);
service.AddItem(string.Format("{0}进入", newClient.Client.RemoteEndPoint));
service.AddItem(string.Format("当前连接用户数:{0}", userList.Count));
}
}
private void ReceiveData(object obj)
{
User user = (User)obj;
TcpClient client = user.client;
bool normalExit = false;
bool exitWhile = false;
while (exitWhile == false)
{
string receiveString = null;
try
{
receiveString = user.sr.ReadLine();
}
catch
{
service.AddItem("接收数据失败");
}
if (receiveString == null)
{
if (normalExit == false)
{
if (client.Connected == true)
{
service.AddItem(string.Format(
"与{0}失去联系,已终止接收该用户信息",
client.Client.RemoteEndPoint));
}
RemoveClientfromPlayer(user);
}
break;
}
service.AddItem(string.Format("来自{0}:{1}", user.userName, receiveString));
string[] splitString = receiveString.Split(',');
int tableIndex = -1;
int side = -1;
string sendString = "";
string command = splitString[0].ToLower();
switch (command)
{
case "login":
if (userList.Count > maxUsers)
{
sendString = "Sorry";
service.SendToOne(user, sendString);
service.AddItem("人数已满,拒绝" +
splitString[1] + "进入游戏室");
exitWhile = true;
}
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